Gambling
Read-only from the Statory library · approved cards only · no estimates · exported 2026-11-04
532 cards · 139 from Korea · newest year first
(Korean title)
(Korean authors) · 2026 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 209
- Design
- Cross-sectional
- Licence
- Other
Psychiatric outcomes in the first two years after the October 7 attacks: a systematic review of posttraumatic stress, anxiety, depression, and addiction-related outcomes
Cohen et al. · 2026 · Israel
(Korean)
- Country
- Israel
- Design
- Meta-analysis
- Licence
- CC BY
Regulatory Whack-a-mole: A Rapid Scoping Review of Gambling Marketing Restrictions and their (in)Effectiveness
Torrance et al. · 2026 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 50
- Design
- Meta-analysis
- Licence
- CC BY
Disposable Income and Gambling Expenditure in Sweden: Quarterly Evidence from the Licensed Market, 2019-2025
Mupeta · 2026 · Sweden
(Korean)
- Country
- Sweden
- Sample
- n = 28
- Design
- Other
- Licence
- CC BY
Educational interventions for erroneous gambling beliefs among Norwegian online casino players: a large-scale real-world study of behavioural impact
Arshad et al. · 2026 · Norway
Also covers · Gaming
(Korean)
- Country
- Norway
- Sample
- n = 18,981
- Design
- Other
- Licence
- CC BY
Context matters: A meta-ethnography investigating barriers and facilitators for the effective implementation of gambling harm prevention and reduction policies
Selin et al. · 2026 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 37
- Design
- Meta-analysis
- Licence
- CC BY
Frequency of pathological gambling among Egyptian patients with substance use disorders: a cross-sectional study
Elnenny et al. · 2026 · Egypt
(Korean)
- Country
- Egypt
- Sample
- n = 65
- Design
- Cross-sectional
- Licence
- CC BY
Structural gaps in referral and treatment pathways for gambling-related harm: a systematic review of health system responses using the antecedents–decision–outcomes framework
Lakew et al. · 2026 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 39
- Design
- Meta-analysis
- Licence
- CC BY
Shared digital, social, and cognitive mechanisms in gambling and pseudo-investment schemes in Kazakhstan: a multi-source qualitative study
Khamzina et al. · 2026 · Kazakhstan
(Korean)
- Country
- Kazakhstan
- Sample
- n = 44
- Design
- Qualitative
- Licence
- CC BY
Exploring Comorbid Addictive Symptoms in Gambling Disorder: The Role of Emotion Regulation, Alexithymia, and Social Support
Muela et al. · 2026 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 90
- Design
- Cross-sectional
- Licence
- CC BY
"No one takes it seriously": U.S. military personnel with gambling concerns: recommendations for expanding treatment and public health efforts
Kraus et al. · 2026 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 28
- Design
- Qualitative
- Licence
- CC BY
The experiences and engagement patterns of young adults who regularly view gambling livestreams: a qualitative interview study
Hughes et al. · 2026 · United Kingdom
(Korean)
- Country
- United Kingdom
- Sample
- n = 15
- Design
- Qualitative
- Licence
- Quote only
'Gambling products are designed to be addictive': an experimental comparison of counter-industry gambling harm prevention messages
Spicer et al. · 2026 · United Kingdom
(Korean)
- Country
- United Kingdom
- Sample
- n = 4,094
- Design
- Other
- Licence
- CC BY
An Examination of the Relationship Between Fan Loyalty Displayed on Social Media Sites and Internet Gambling Addiction Among Sports Fans
Parlak · 2026 · Türkiye
Also covers · Smartphone
(Korean)
- Country
- Türkiye
- Sample
- n = 300
- Design
- Cross-sectional
- Licence
- CC BY
The developmental path to gambling disorder among U.S. veterans: a life-course perspective
Gavriel-Fried et al. · 2026 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 28
- Design
- Qualitative
- Licence
- CC BY
More Than a Bad Bet: Problem Gambling, Emotional Reactivity, and Athlete Cyberbullying Among Sports Bettors
Walker et al. · 2026 · United States
(Korean)
- Country
- United States
- Sample
- n = 1,013
- Design
- Cross-sectional
- Licence
- CC BY
Betting from the margins: gambling, respectability and the invisible incorporation of women into sports betting in Gweru, Zimbabwe
Choto et al. · 2026 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 13
- Design
- Qualitative
- Licence
- CC BY
Should gaming disorder include non-digital gaming activities, e.g., collectible card games, tabletop games?
Sanders et al. · 2026 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 1,961
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2026 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 250
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2026 · South Korea
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
Mitigating Gambling-Related Harms in Children and Young People: A Scoping Review of Interventions
Davis et al. · 2025 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 40
- Design
- Meta-analysis
- Licence
- CC BY
Investigating the Relationship between Financial Motivation and Risk-Taking Behaviour in Sports Betting among Different Demographics in Nigeria
Okey et al. · 2025 · Nigeria
(Korean)
- Country
- Nigeria
- Design
- Cross-sectional
- Licence
- CC BY-NC
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 15
- Design
- Qualitative
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
Also covers · Smartphone
(Korean)
- Country
- South Korea
- Sample
- n = 3
- Design
- Qualitative
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 349
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 80
- Design
- Meta-analysis
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 1,200
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 113
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 65
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 80
- Design
- Meta-analysis
- Licence
- Other
Gambling, trauma, and the mind: a network analysis of online gambling and personal well-being
Helvich et al. · 2025 · Czechia
(Korean)
- Country
- Czechia
- Sample
- n = 3,399
- Design
- Cross-sectional
- Licence
- CC BY
Neurotransmitters crosstalk and regulation in the reward circuit of subjects with behavioral addiction
Peng et al. · 2025 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY
GamblingLess: In-The-Moment: a mixed-methods acceptability and engagement evaluation of a gambling just-in-time adaptive intervention
Dowling et al. · 2025 · Australia
(Korean)
- Country
- Australia
- Sample
- n = 192
- Design
- Other
- Licence
- CC BY
Understanding barriers and motivators for problem gambling screening by professionals in healthcare and social-assistance settings
Heath et al. · 2025 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 89
- Design
- Other
- Licence
- CC BY
Accessing Responsible Gambling Information from Casinos: Two Secret Shopper Studies
Morelli et al. · 2025 · United States
(Korean)
- Country
- United States
- Sample
- n = 12
- Design
- Cross-sectional
- Licence
- CC BY
Recovery Blindness: The Concept of Recovery in Veterans with a Gambling Disorder – A Scoping Review
Gavriel-Fried et al. · 2025 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Qualitative
- Licence
- CC BY
Mandatory verses voluntary self-tests for new online casino customers: effect on engagement, quality, gambling behavior and use of responsible gambling measures
Jonsson et al. · 2025 · Sweden
(Korean)
- Country
- Sweden
- Sample
- n = 1,825
- Design
- Other
- Licence
- CC BY
Not always as advertised: Different effects from viewing safer gambling (harm prevention) adverts on gambling urges
Newall et al. · 2025 · United Kingdom
(Korean)
- Country
- United Kingdom
- Sample
- n = 2,741
- Design
- Other
- Licence
- Quote only
Impact of Spanish gambling regulations on online gambling behavior and marketing strategies
Aonso-Diego et al. · 2025 · Spain
(Korean)
- Country
- Spain
- Design
- Other
- Licence
- Quote only
Legal and regulatory responses to online gambling harms: a scoping review of evidence
Fisher et al. · 2025 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 27
- Design
- Meta-analysis
- Licence
- Quote only
Evaluation of the 'take time to think' safer gambling message: a randomised, online experimental study
Newall et al. · 2025 · United Kingdom
Also covers · Gaming
(Korean)
- Country
- United Kingdom
- Sample
- n = 2,305
- Design
- Other
- Licence
- CC BY
Scars, screens, and stakes: Link between non-suicidal self-injury and problem gambling, problem gaming, and problematic internet use – A systematic review
Losaberidze et al. · 2025 · Country not stated
Also covers · Smartphone · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 40
- Design
- Meta-analysis
- Licence
- CC BY-NC
Personalized Feedback Interventions for Indicated Prevention of Gambling Disorder: A Systematic Review and Meta-Analysis
Smith et al. · 2025 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 9,869
- Design
- Meta-analysis
- Licence
- CC BY
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 210
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 135
- Design
- Cross-sectional
- Licence
- Other
Towards Strengthening Evidence-Based Interventions for Adolescent Gambling Addiction: A RE-AIM-Based Systematic Review of Youth and Adult Studies
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 14
- Design
- Meta-analysis
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 214
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 462
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 1,200
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 80
- Design
- Meta-analysis
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 9
- Design
- Qualitative
- Licence
- Other
Digital risks and self-regulation: an international analysis of the spread of gambling addiction
Buribayev et al. · 2025 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 13
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 400
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 13
- Design
- Qualitative
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
Also covers · Smartphone · Gaming
(Korean)
- Country
- South Korea
- Sample
- n = 18,444
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 13,367
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 17,535
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 300
- Design
- Cross-sectional
- Licence
- Other
Research priorities in gambling: Findings of a large-scale expert study
Czakó et al. · 2025 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 307
- Design
- Cross-sectional
- Licence
- CC BY
(Korean title)
(Korean authors) · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 350
- Design
- Cross-sectional
- Licence
- Other
Effects of the Day Program With Therapeutic Community Principles on Recovery From Gambling Disorder: A Retrospective Cohort Study
Kim et al. · 2025 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 139
- Design
- Other
- Licence
- Other
Online sports betting in universities: Does online sports betting addictions impact the academic achievements and social relations of students?
Avenyo et al. · 2024 · Ghana
(Korean)
- Country
- Ghana
- Sample
- n = 245
- Design
- Cross-sectional
- Licence
- CC BY
(Korean title)
(Korean authors) · 2024 · South Korea
Also covers · Gaming
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2024 · South Korea
Also covers · Smartphone · Gaming
(Korean)
- Country
- South Korea
- Sample
- n = 3,155
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2024 · South Korea
(Korean)
- Country
- South Korea
- Design
- Cross-sectional
- Licence
- Other
The impacts of stress and loneliness on gambling and gaming problems: A nationwide longitudinal study
Vuorinen et al. · 2024 · Finland
Also covers · Gaming
(Korean)
- Country
- Finland
- Sample
- n = 1,530
- Design
- Other
- Licence
- CC BY
(Korean title)
(Korean authors) · 2024 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 400
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2024 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 371
- Design
- Cross-sectional
- Licence
- Other
Aripiprazole Provoking Gambling Disorder in a Patient With Opioid Use Disorder: A Case Report
Woyak et al. · 2024 · Country not stated
Also covers · Drugs
(Korean)
- Country
- Country not stated
- Sample
- n = 1
- Design
- Cross-sectional
- Licence
- CC BY
Involving lived experience in regional efforts to address gambling-related harms: going beyond 'window dressing' and 'tick box exercises'
Jenkins et al. · 2024 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 33
- Design
- Qualitative
- Licence
- CC BY
Applying the Just-In-Time Adaptive Intervention Framework to the Development of Gambling Interventions
Dowling et al. · 2024 · Country not stated
Also covers · Smartphone
(Korean)
- Country
- Country not stated
- Sample
- n = 4
- Design
- Other
- Licence
- CC BY
Explainability as a Psychological Inoculation: Building Resistance to Digital Persuasion in Online Gambling through Explainable Interfaces
Cemiloglu et al. · 2024 · United Kingdom
(Korean)
- Country
- United Kingdom
- Sample
- n = 240
- Design
- Other
- Licence
- Quote only
A Systematic Review of Attentional Bias in Problem Gambling
Farr et al. · 2024 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Meta-analysis
- Licence
- CC BY
Linking Striatal Dopaminergic Asymmetry with Personality Traits: Insights from Gambling Disorder
Carlo et al. · 2024 · Italy
(Korean)
- Country
- Italy
- Sample
- n = 10
- Design
- Cross-sectional
- Licence
- CC BY
Online Gambling: A Systematic Review of Risk and Protective Factors in the Adult Population
Ghelfi et al. · 2024 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 42
- Design
- Meta-analysis
- Licence
- CC BY
Much Ado About Nothing? The Role of Land-Based Gambling Venue Employees in Facilitating Problem Gambling Harm Reduction and Help-Seeking
Riley et al. · 2024 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 49
- Design
- Meta-analysis
- Licence
- CC BY
Strengthening channeling policy: the Finnish approach to protecting domestic online gambling market
Järvinen-Tassopoulos et al. · 2024 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 18
- Design
- Qualitative
- Licence
- CC BY
Соціально-психологічний портрет патологічного гравця як передумова запобігання залежності від азартних ігор (gambling disorder)
Топорецька et al. · 2024 · Ukraine
Патологічний гравець — переважно чоловік (87,7%) віком 25–35 років (52,4%) із середньою спеціальною (43,4%) або вищою освітою (37,7%). 94% осіб декларують неспроможність протистояти бажанню грати, 83,0% задумувались над тим, щоб вкрасти гроші задля продовження гри. 85,0% патологічних гравців розглядають гру як спосіб заробітку грошей; 79,2% грають майже кожен день. Усі опитані патологічні гравці мають досвід безперервної гри більше 5 годин; 95,0% починали день з гри, 96,0% відчували докори сумління через гру.
- Country
- Ukraine
- Sample
- n = 9,617
- Design
- Cross-sectional
- Licence
- CC BY
Gambling Away Stability: Sports Betting's Impact on Vulnerable Households
Baker et al. · 2024 · United States
(Korean)
- Country
- United States
- Sample
- n = 230,171
- Design
- Other
- Licence
- Other
The prevalence of gambling and problematic gambling: a systematic review and meta-analysis
Tran et al. · 2024 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Meta-analysis
- Licence
- CC BY-SA
(Korean title)
(Korean authors) · 2024 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 32,000
- Design
- Other
- Licence
- Other
Gender Gaps in Publications and Citations in Gambling Studies: Comparisons Against Addiction Science
Sinclair et al. · 2024 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Cross-sectional
- Licence
- Other
Brand and addiction: A network analysis of scientific literature
Shekhar · 2024 · Country not stated
Also covers · Smartphone · Tobacco
(Korean)
- Country
- Country not stated
- Sample
- n = 338
- Design
- Other
- Licence
- Other
Perceptions of gambling marketing among young adults who gamble in Ireland
Moodie et al. · 2024 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 16
- Design
- Qualitative
- Licence
- CC BY
Public health approaches to gambling: a global review of legislative trends
Ukhova et al. · 2024 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 33
- Design
- Cross-sectional
- Licence
- CC BY-SA
(Korean title)
(Korean authors) · 2024 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 15
- Design
- Meta-analysis
- Licence
- Other
(Korean title)
(Korean authors) · 2024 · South Korea
Also covers · Gaming
(Korean)
- Country
- South Korea
- Sample
- n = 10,685
- Design
- Other
- Licence
- Other
The feasibility and acceptability of an inoculative intervention video for gambling advertising: A focus group study of academics and experts-by-experience
Torrance et al. · 2024 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 22
- Design
- Qualitative
- Licence
- Quote only
(Korean title)
(Korean authors) · 2024 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 299
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2024 · South Korea
Also covers · Smartphone
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2024 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 7
- Design
- Qualitative
- Licence
- Other
(Korean title)
(Korean authors) · 2024 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 618
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2024 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 18,944
- Design
- Cross-sectional
- Licence
- Other
Gambling Operators' Use of Advertising Strategies on Social Media and Their Effects: A Systematic Review
Singer et al. · 2024 · Finland
Also covers · Smartphone · Gaming
(Korean)
- Country
- Finland
- Sample
- n = 12
- Design
- Meta-analysis
- Licence
- CC BY
The prevalence of gambling problems in prison populations: A systematic review and meta-analysis
Tørdal et al. · 2024 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 9,491
- Design
- Meta-analysis
- Licence
- CC BY-NC
(Korean title)
(Korean authors) · 2024 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 312
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2023 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 564
- Design
- Other
- Licence
- Other
Young people and gambling in sub-Saharan Africa: towards a critical research agenda
Glozah et al. · 2023 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY-SA
Operationalization and measurement of compulsivity across video gaming and gambling behavioral domains
Muela et al. · 2023 · Spain
Also covers · Gaming
(Korean)
- Country
- Spain
- Sample
- n = 631
- Design
- Cross-sectional
- Licence
- CC BY
Looking at Sex Differences in Gambling Disorder: The Predictive Role of the Early Abandonment Schema, Gambling Motives and Alexithymia in Depression
Estévez et al. · 2023 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 108
- Design
- Cross-sectional
- Licence
- Quote only
The role of attention in decision-making under risk in gambling disorder: An eye-tracking study
Hoven et al. · 2023 · Netherlands
(Korean)
- Country
- Netherlands
- Sample
- n = 55
- Design
- Other
- Licence
- CC BY
Gambling disorder duration and cognitive behavioural therapy outcome considering gambling preference and sex
Lucas et al. · 2023 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 1,699
- Design
- Other
- Licence
- Quote only
Goal-directed and habitual decision making under stress in gambling disorder: An fMRI study
Timmeren et al. · 2023 · Netherlands
(Korean)
- Country
- Netherlands
- Sample
- n = 42
- Design
- Other
- Licence
- CC BY
Individuals with problem gambling and obsessive-compulsive disorder learn through distinct reinforcement mechanisms
Suzuki et al. · 2023 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 80
- Design
- Other
- Licence
- CC BY
Online Behavioral Addictions: Longitudinal Network Analysis and Invariance Across Men and Women
Zarate et al. · 2023 · Country not stated
Also covers · Smartphone · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 462
- Design
- Other
- Licence
- Quote only
The effects of cognitive bias and cognitive style on trait impulsivity in moderate-risk gambling: The moderating effect of self-control
Shi et al. · 2023 · China
(Korean)
- Country
- China
- Sample
- n = 208
- Design
- Cross-sectional
- Licence
- CC BY
Obsessive-compulsive, harm-avoidance and persistence tendencies in patients with gambling, gaming, compulsive sexual behavior and compulsive buying-shopping disorders/concerns
Mestre-Bach et al. · 2023 · Spain
Also covers · Gaming
(Korean)
- Country
- Spain
- Sample
- n = 4,010
- Design
- Cross-sectional
- Licence
- Quote only
Trajectories of wellbeing in people who live with gamblers experiencing a gambling problem: An 18-year longitudinal analysis of the Household, Income and Labour Dynamics in Australia (HILDA) survey
Tulloch et al. · 2023 · Australia
(Korean)
- Country
- Australia
- Sample
- n = 14,138
- Design
- Other
- Licence
- CC BY
Helplines for problem gambling worldwide: What do they do and whom do they reach?
Berman et al. · 2023 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 30
- Design
- Cross-sectional
- Licence
- CC BY
Reasons for dropping out of internet-based problem gambling treatment, and the process of recovery – a qualitative assessment
Nilsson et al. · 2023 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 16
- Design
- Qualitative
- Licence
- CC BY
Gambling, cryptocurrency, and financial trading app marketing in English Premier League football: A frequency analysis of in-game logos
Torrance et al. · 2023 · United Kingdom
(Korean)
- Country
- United Kingdom
- Sample
- n = 20,941
- Design
- Cross-sectional
- Licence
- CC BY-NC
Statistical risk warnings in gambling
Newall et al. · 2023 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- Quote only
Older adults' perceptions of the risks associated with contemporary gambling environments: Implications for public health policy and practice
Pitt et al. · 2023 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 40
- Design
- Qualitative
- Licence
- CC BY
Economic, Health and Behavioural Consequences of Greater Gambling Availability
Badji et al. · 2023 · Australia
(Korean)
- Country
- Australia
- Sample
- n = 14,860
- Design
- Cross-sectional
- Licence
- Quote only
Investigating the associations of the illness representations of gambling disorder with superstitious and responsible gambling
Wu et al. · 2023 · China
(Korean)
- Country
- China
- Sample
- n = 603
- Design
- Cross-sectional
- Licence
- CC BY
(Korean title)
(Korean authors) · 2023 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 189
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2023 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 284
- Design
- Other
- Licence
- Other
Understanding gambling in the United Kingdom: A qualitative study on the experiences of gamblers' families
Azemi et al. · 2023 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 9
- Design
- Qualitative
- Licence
- CC BY
Transcranial Magnetic Stimulation for the Treatment of Gambling Disorder: A Systematic Review
Concerto et al. · 2023 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Meta-analysis
- Licence
- CC BY
Transforming global approaches to chronic disease prevention and management across the lifespan: integrating genomics, behavior change, and digital health solutions
Thomas et al. · 2023 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY
Pathological Gambling Disorder Associated With Modafinil Therapy in a Patient With Type 1 Narcolepsy
Shin et al. · 2023 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 1
- Design
- Cross-sectional
- Licence
- Other
Explainable persuasion for interactive design: The case of online gambling
Cemiloglu et al. · 2023 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 250
- Design
- Cross-sectional
- Licence
- CC BY
Sports Betting Advertising: A Systematic Review of Content Analysis Studies
Killick et al. · 2023 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 15
- Design
- Meta-analysis
- Licence
- CC BY
Clinical Correlates of Sports Betting: A Systematic Review
Valenciano-Mendoza et al. · 2023 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 54
- Design
- Cross-sectional
- Licence
- CC BY
Risk Factors for Gambling Disorder: A Systematic Review
Moreira et al. · 2023 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 33
- Design
- Meta-analysis
- Licence
- CC BY
(Korean title)
(Korean authors) · 2023 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 314
- Design
- Cross-sectional
- Licence
- Other
Is gambling like a virus?: A conceptual framework and proposals based on empirical data for the prevention of gambling addiction
Chóliz · 2023 · Spain
Also covers · Gaming
(Korean)
- Country
- Spain
- Sample
- n = 2,903
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2023 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 1,500
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2023 · South Korea
Also covers · Smartphone
(Korean)
- Country
- South Korea
- Sample
- n = 6
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2023 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 564
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2023 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 632
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2023 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 86
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2023 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 2
- Design
- Qualitative
- Licence
- Other
(Korean title)
(Korean authors) · 2023 · South Korea
Also covers · Gaming
(Korean)
- Country
- South Korea
- Sample
- n = 1,150
- Design
- Cross-sectional
- Licence
- Other
Is the economic model of gambling dependent on problem gambling? Evidence from an online survey of regular sports bettors in Britain
Wardle et al. · 2023 · United Kingdom
(Korean)
- Country
- United Kingdom
- Sample
- n = 3,865
- Design
- Other
- Licence
- Quote only
Psychosocial Perspective on Problem Gambling: The role of Social Relationships, Resilience, and COVID-19 Worry
Sirola et al. · 2023 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 2,022
- Design
- Cross-sectional
- Licence
- CC BY
(Korean title)
(Korean authors) · 2023 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 182
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2023 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 639
- Design
- Cross-sectional
- Licence
- Other
Effect of Cognitive-Behavioral Techniques for Problem Gambling and Gambling Disorder: A Systematic Review and Meta-Analysis
Pfund et al. · 2023 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 3,991
- Design
- Meta-analysis
- Licence
- Other
No effect of short term exposure to gambling like reward systems on post game risk taking
D'Amico et al. · 2022 · Country not stated
Also covers · Gaming
Bayesian t-tests comparing BART scores across reward conditions provided moderate to strong evidence for a null effect of condition on risk-taking (BF = 4.05–10.64). Null effects were not moderated by players' problem gambling symptomatology. A Spearman correlation between past loot box engagement and self-reported gambling severity (rs = 0.35) aligned with existing literature. The data speak against a 'gateway' hypothesis but support the notion that problem gambling symptoms might make players vulnerable to overspending on loot boxes.
- Country
- Country not stated
- Sample
- n = 153
- Design
- Other
- Licence
- CC BY
Optimizing large-scale gambling prevention with adolescents through the development and evaluation of a training course for health professionals: The case of PRIZE
Donati et al. · 2022 · Italy
(Korean)
- Country
- Italy
- Sample
- n = 1,894
- Design
- Other
- Licence
- CC BY
Alter Game: A Study Protocol on a Virtual "Serious Game" for Relapse Prevention in Patients With Gambling Disorder
Giordano et al. · 2022 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 60
- Design
- Other
- Licence
- CC BY
(Korean title)
(Korean authors) · 2022 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 3,773
- Design
- Other
- Licence
- Other
Exploring the Gaps in Programming for Men and Women with a Gambling Disorder in the Correctional System in Canada
Jindani et al. · 2022 · Canada
Also covers · Drugs
(Korean)
- Country
- Canada
- Sample
- n = 16
- Design
- Qualitative
- Licence
- Other
Roles for alexithymia, emotion dysregulation and personality features in gambling disorder: a network analysis
Mestre-Bach et al. · 2022 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 739
- Design
- Cross-sectional
- Licence
- Quote only
Video game loot boxes are NOT gambling under Dutch gambling regulation? Shifting the goalpost in Electronic Arts v Kansspelautoriteit
Xiao et al. · 2022 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY
Prevalence of gambling problems, help-seeking, and relationships with trauma in veterans
Metcalf et al. · 2022 · Australia
(Korean)
- Country
- Australia
- Sample
- n = 3,511
- Design
- Cross-sectional
- Licence
- CC BY
An integrative review of research on gambling and domestic and family violence: Fresh perspectives to guide future research
Hing et al. · 2022 · United States
(Korean)
- Country
- United States
- Design
- Meta-analysis
- Licence
- CC BY
Are Signals Regulating Energy Homeostasis Related to Neuropsychological and Clinical Features of Gambling Disorder? A Case–Control Study
Etxandi et al. · 2022 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 297
- Design
- Other
- Licence
- CC BY
The role of neurotrophin genes involved in the vulnerability to gambling disorder
Solé-Morata et al. · 2022 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 357
- Design
- Cross-sectional
- Licence
- CC BY
e-Estesia: A Serious Game for Reducing Arousal, Improving Emotional Regulation and Increasing Wellbeing in Individuals with Gambling Disorder
Mena-Moreno et al. · 2022 · Spain
Also covers · Gaming
(Korean)
- Country
- Spain
- Sample
- n = 104
- Design
- Other
- Licence
- CC BY
Financial Literacy and Financial Risk Tolerance of Lottery Gamblers in Thailand
Amonhaemanon · 2022 · Thailand
(Korean)
- Country
- Thailand
- Sample
- n = 995
- Design
- Cross-sectional
- Licence
- Quote only
Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults
Tang et al. · 2022 · Hong Kong SAR China
Also covers · Gaming
(Korean)
- Country
- Hong Kong SAR China
- Sample
- n = 337
- Design
- Cross-sectional
- Licence
- CC BY
Sports-betting-related gambling disorder: Clinical features and correlates of cognitive behavioral therapy outcomes
Mestre-Bach et al. · 2022 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 1,248
- Design
- Cross-sectional
- Licence
- Quote only
Gambling, Gaming, and Internet Behavior in a Sexual Minority Perspective. A Cross-Sectional Study in Seven European Countries
Broman et al. · 2022 · Country not stated
Also covers · Smartphone · Gaming
10 983 complete answers were collected; 7.1% had a sexual minority status (n = 774). No difference in gambling, gaming and internet behavior among heterosexual and sexual minority men. Sexual minority women were associated with problematic gambling and gaming behavior, controlling for age and nationality. Women with another sexual minority status than lesbian and bisexual remained significant for problematic gaming (AOR = 2.3) when also controlling for psychological distress.
- Country
- Country not stated
- Sample
- n = 10,983
- Design
- Cross-sectional
- Licence
- CC BY
Open Science Practices in Gambling Research Publications (2016–2019): A Scoping Review
Louderback et al. · 2022 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 500
- Design
- Cross-sectional
- Licence
- Quote only
Sense or sensibility—Ideological dilemmas in gamblers' notions of responsibilities for gambling problems
Samuelsson et al. · 2022 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 37
- Design
- Qualitative
- Licence
- CC BY
Evaluation of the Conversations About Gambling Mental Health First Aid course: effects on knowledge, stigmatising attitudes, confidence and helping behaviour
Bond et al. · 2022 · Australia
(Korean)
- Country
- Australia
- Sample
- n = 166
- Design
- Other
- Licence
- CC BY
Clustering Treatment Outcomes in Women with Gambling Disorder
Lara-Huallipe et al. · 2022 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 163
- Design
- Cross-sectional
- Licence
- CC BY
Socio-Demographic Factors, Gambling Behaviour, and the Level of Gambling Expenditure: A Population-Based Study
Grönroos et al. · 2022 · Finland
Also covers · Gaming
(Korean)
- Country
- Finland
- Sample
- n = 5,805
- Design
- Other
- Licence
- CC BY
Delay Discounting in Gambling Disorder: Implications in Treatment Outcome
Mena-Moreno et al. · 2022 · Spain
Also covers · Gaming
(Korean)
- Country
- Spain
- Sample
- n = 133
- Design
- Other
- Licence
- CC BY
Gambling-related suicides and suicidality: A systematic review of qualitative evidence
Marionneau et al. · 2022 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 20
- Design
- Meta-analysis
- Licence
- CC BY
What to target in cognitive behavioral treatment for gambling disorder—A qualitative study of clinically relevant behaviors
Molander et al. · 2022 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 6
- Design
- Qualitative
- Licence
- CC BY
Psychometric Evaluation of the NORC Diagnostic Screen for Gambling Problems (NODS) for the Assessment of DSM-5 Gambling Disorder
Brazeau et al. · 2022 · United States
(Korean)
- Country
- United States
- Sample
- n = 959
- Design
- Cross-sectional
- Licence
- CC BY
Safer Gambling and Consumer Protection Failings Among 40 Frequently Visited Cryptocurrency-Based Online Gambling Operators
Andrade et al. · 2022 · United Kingdom
(Korean)
- Country
- United Kingdom
- Sample
- n = 40
- Design
- Cross-sectional
- Licence
- Quote only
Emotion regulation as a transdiagnostic factor in eating disorders and gambling disorder: Treatment outcome implications
Vintró-Alcaraz et al. · 2022 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 459
- Design
- Other
- Licence
- CC BY-NC
Online gaming and gaming disorder: more than just a trivial pursuit
Columb et al. · 2022 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 7,422
- Design
- Other
- Licence
- Other
Monitoring the impact of the COVID-19 pandemic on problematic gambling and gaming: an international key informant survey
Carragher et al. · 2022 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 68
- Design
- Qualitative
- Licence
- Quote only
Loot box spending is associated with problem gambling but not mental wellbeing
Etchells et al. · 2022 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 2,728
- Design
- Cross-sectional
- Licence
- CC BY
(Korean title)
(Korean authors) · 2022 · South Korea
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
Gambling and COVID-19: Initial Findings from a UK Sample
Sharman et al. · 2022 · United Kingdom
(Korean)
- Country
- United Kingdom
- Sample
- n = 1,028
- Design
- Cross-sectional
- Licence
- CC BY
What’s in the box? Exploring UK players’ experiences of loot boxes in games; the conceptualisation and parallels with gambling
Hodge et al. · 2022 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 21
- Design
- Qualitative
- Licence
- CC BY
Self-exclusion from gambling: A toothless tiger?
Kraus et al. · 2022 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Cross-sectional
- Licence
- Other
Gambling and Financial Stress
Koomson et al. · 2022 · Australia
Problem gambling severity is positively associated with self-reported financial stress after addressing endogeneity. The positive effect is robust to alternative measures of financial stress and gambling behaviour (PGSI, risk statuses, number of activities, expenditure). The effect is largely driven by gambling activities involving scratch cards and poker machines. Males exhibit higher problem gambling severity, but females are more financially stressed; gambling widens the gender gap in financial stress. Financial resilience mediates the gambling-financial stress relationship.
- Country
- Australia
- Sample
- n = 30,728
- Design
- Other
- Licence
- CC BY
The association between gambling marketing and unplanned gambling spend: Synthesised findings from two online cross-sectional surveys
Wardle et al. · 2022 · United Kingdom
Also covers · Smartphone
(Korean)
- Country
- United Kingdom
- Sample
- n = 3,549
- Design
- Cross-sectional
- Licence
- CC BY
How structural changes in online gambling are shaping the contemporary experiences and behaviours of online gamblers: an interview study
Hing et al. · 2022 · Country not stated
Also covers · Smartphone
(Korean)
- Country
- Country not stated
- Sample
- n = 29
- Design
- Qualitative
- Licence
- CC BY
(Korean title)
(Korean authors) · 2022 · South Korea
Also covers · Gaming
(Korean)
- Country
- South Korea
- Sample
- n = 2,653,158
- Design
- Other
- Licence
- Other
A Study on the Effectiveness of Gambling Addiction Education Program
(Korean authors) · 2022 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 63
- Design
- Other
- Licence
- Other
Autonomic responses during Gambling: the Effect of Outcome Type and Sex in a large community sample of young adults
Hultman et al. · 2022 · Sweden
(Korean)
- Country
- Sweden
- Sample
- n = 270
- Design
- Other
- Licence
- Quote only
Regulating Gambling-Like Video Game Loot Boxes: a Public Health Framework Comparing Industry Self-Regulation, Existing National Legal Approaches, and Other Potential Approaches
Xiao et al. · 2022 · Country not stated
Also covers · Gaming
Only a few countries have taken tangible regulatory action; Belgium effectively 'banned' paid loot boxes for both children and adults, while China only requires probability disclosure. Most other countries (e.g., the UK) have adopted a 'wait-and-watch' approach, neither regulating loot box sales nor providing dedicated consumer protection. Industry self-regulation appears to elicit lower rates of compliance than comparable national legal regulation. In 2019, 59% of highest-grossing UK Apple iPhone games and 36% on PC Steam contained loot boxes; the UK iPhone rate rose to 77% in 2021. 58% of the highest-grossing UK iPhone games deemed suitable for children aged 12+ contained loot boxes in 2019, and 23% of young people aged 11–16 had paid for loot boxes.
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY
(Korean title)
(Korean authors) · 2022 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 3,773
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2022 · South Korea
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2022 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 5
- Design
- Qualitative
- Licence
- Other
(Korean title)
(Korean authors) · 2022 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 15
- Design
- Meta-analysis
- Licence
- Other
(Korean title)
(Korean authors) · 2022 · South Korea
(Korean)
- Country
- South Korea
- Design
- Meta-analysis
- Licence
- Other
Systematic Review: Preventive Intervention to Curb the Youth Online Gambling Problem
Lozano et al. · 2022 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 15
- Design
- Meta-analysis
- Licence
- Other
(Korean title)
(Korean authors) · 2022 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 213
- Design
- Meta-analysis
- Licence
- Other
(Korean title)
(Korean authors) · 2022 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 139
- Design
- Other
- Licence
- Other
A process-based analysis of the pathways model of problem gambling through clinical case formulations
Bonnaire et al. · 2022 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 3
- Design
- Qualitative
- Licence
- Quote only
Responsible product design to mitigate excessive gambling: A scoping review and z-curve analysis of replicability
McAuliffe et al. · 2021 · Country not stated
86 studies met inclusion criteria; no tools or interventions had unambiguous evidence of efficacy, though some, such as within-session breaks in play, show promise. Pre-registration of research hypotheses, methods, and analytic plans was absent until 2019, reflecting a recent embracement of open science practices. Published studies inconsistently reported effect sizes and power analyses. The results of z-curve provide some evidence of publication bias and suggest that replicability of the responsible product design literature is uncertain but could be low.
- Country
- Country not stated
- Sample
- n = 86
- Design
- Meta-analysis
- Licence
- CC BY
(Korean title)
(Korean authors) · 2021 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 502
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2021 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 277
- Design
- Cross-sectional
- Licence
- Other
Gambling Disorder Symptoms, Suicidal Ideation, and Suicide Attempts
Lee et al. · 2021 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 142
- Design
- Cross-sectional
- Licence
- CC BY-NC
Online Gambling's Associations With Gambling Disorder and Related Problems in a Representative Sample of Young Swiss Men
Marmet et al. · 2021 · Switzerland
GD criteria were associated with money gambled online (IRR = 2.81 [2.43, 3.24]) and offline (IRR = 2.68 [2.40, 3.00]). Gambling-related problems were associated with money gambled online (IRR = 2.43 [2.13, 2.79]) and offline (IRR = 2.89 [2.59, 3.23]). Mixed gamblers (26–90% online) showed the highest GD symptoms and gambling-related problems, followed by almost-exclusively-online gamblers (≥91%). Other addictive disorders and mental health problems were higher among mixed gamblers than offline-only gamblers, but not among almost-exclusively-online gamblers.
- Country
- Switzerland
- Sample
- n = 5,352
- Design
- Cross-sectional
- Licence
- CC BY
Youth and Gambling Disorder: What about Criminal Behavior?
Mestre-Bach et al. · 2021 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 808
- Design
- Cross-sectional
- Licence
- Quote only
Impact of Warning Pop-Up Messages on the Gambling Behavior, Craving, and Cognitions of Online Gamblers: A Randomized Controlled Trial
Caillon et al. · 2021 · France
(Korean)
- Country
- France
- Sample
- n = 58
- Design
- Other
- Licence
- CC BY
Suicidal behavior in patients with gambling disorder and their response to psychological treatment: The roles of gender and gambling preference
Valenciano-Mendoza et al. · 2021 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 1,112
- Design
- Cross-sectional
- Licence
- Quote only
Perfectionism predicts disordered eating and gambling via focused self-concept among those high in erroneous beliefs about their disordered behavior
Tabri et al. · 2021 · United States
(Korean)
- Country
- United States
- Sample
- n = 259
- Design
- Cross-sectional
- Licence
- CC BY-NC
A Serious Game to Improve Emotion Regulation in Treatment-Seeking Individuals With Gambling Disorder: A Usability Study
Mena-Moreno et al. · 2021 · Spain
Also covers · Gaming
(Korean)
- Country
- Spain
- Sample
- n = 26
- Design
- Cross-sectional
- Licence
- CC BY
Dynamics analysis of an online gambling spreading model on scale-free networks
Kong et al. · 2021 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Cross-sectional
- Licence
- CC BY
Studying Gambling Behaviors and Responsible Gambling Tools in a Simulated Online Casino Integrated With Amazon Mechanical Turk: Development and Initial Validation of Survey Data and Platform Mechanics of the Frescati Online Research Casino
Lindner et al. · 2021 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 101
- Design
- Cross-sectional
- Licence
- CC BY
Impulsivity, Lack of Premeditation, and Debts in Online Gambling Disorder
López-Torres et al. · 2021 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 79
- Design
- Cross-sectional
- Licence
- CC BY
A randomized controlled trial on a self-guided Internet-based intervention for gambling problems
Bücker et al. · 2021 · Germany
(Korean)
- Country
- Germany
- Sample
- n = 150
- Design
- Other
- Licence
- CC BY
Regulatory Measures' Effect on Gambling Participation: Experiences From Norway
Engebø et al. · 2021 · Norway
Also covers · Gaming
(Korean)
- Country
- Norway
- Sample
- n = 28,251
- Design
- Other
- Licence
- CC BY
Prevalence of Suicidal Behavior and Associated Clinical Correlates in Patients with Behavioral Addictions
Valenciano-Mendoza et al. · 2021 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 4,404
- Design
- Cross-sectional
- Licence
- CC BY
The Effects of Responsible Gambling Pop-Up Messages on Gambling Behaviors and Cognitions: A Systematic Review and Meta-Analysis
Bjørseth et al. · 2021 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Meta-analysis
- Licence
- CC BY
The identification of Australian low-risk gambling limits: A comparison of gambling-related harm measures
Dowling et al. · 2021 · Australia
Also covers · Gaming
(Korean)
- Country
- Australia
- Sample
- n = 5,000
- Design
- Cross-sectional
- Licence
- CC BY-NC
Early Risk Detection of Pathological Gambling, Self-Harm and Depression Using BERT
Bucur et al. · 2021 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 1,828
- Design
- Other
- Licence
- CC BY
The Role of ADHD Symptomatology and Emotion Dysregulation in Gambling Disorder
Mestre-Bach et al. · 2021 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 98
- Design
- Cross-sectional
- Licence
- Quote only
A casino in my pocket: Gratifications associated with obsessive and harmonious passion for mobile gambling
Whelan et al. · 2021 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 327
- Design
- Other
- Licence
- CC BY
The Relationship of Consumer Attitude and Government Regulations Towards Online Gambling Behavior in The Philippines
Lamoste et al. · 2021 · Philippines
Consumer attitude and government regulations have a significant impact towards online gambling behavior. Promotional ads remain irrelevant in adopting online gambling behavior. The study recorded 100 respondents residing in the Philippines.
- Country
- Philippines
- Sample
- n = 100
- Design
- Cross-sectional
- Licence
- CC BY
Links between problem gambling and spending on booster packs in collectible card games: A conceptual replication of research on loot boxes
Zendle et al. · 2021 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 726
- Design
- Cross-sectional
- Licence
- CC BY
Impulsivity, Emotion Regulation, Cognitive Distortions and Attentional Bias in a Spanish Sample of Gambling Disorder Patients: Comparison between Online and Land-Based Gambling
Sancho et al. · 2021 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 88
- Design
- Cross-sectional
- Licence
- CC BY
Gambling-Specific Cognitions Are Not Associated With Either Abstract or Probabilistic Reasoning: A Dual Frequentist-Bayesian Analysis of Individuals With and Without Gambling Disorder
Muela et al. · 2021 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 135
- Design
- Cross-sectional
- Licence
- CC BY
Managing Problematic Usage of the Internet and Related Disorders in an Era of Diagnostic Transition: An Updated Review
Dell'Osso et al. · 2021 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Design
- Cross-sectional
- Licence
- CC BY
Corporate social responsibility vs. financial interests: the case of responsible gambling programs
Fiedler et al. · 2021 · Germany
(Korean)
- Country
- Germany
- Sample
- n = 512
- Design
- Cross-sectional
- Licence
- CC BY
Cyberbullies, the Cyberbullied, and Problematic Internet Use: Some Reasonable Similarities
Feijóo et al. · 2021 · Spain
Also covers · Smartphone
(Korean)
- Country
- Spain
- Sample
- n = 3,188
- Design
- Cross-sectional
- Licence
- Other
Changes Over Time and Predictors of Online Gambling in Three Norwegian Population Studies 2013–2019
Pallesen et al. · 2021 · Norway
Also covers · Smartphone · Gaming
(Korean)
- Country
- Norway
- Sample
- n = 15,096
- Design
- Cross-sectional
- Licence
- CC BY
The Use of Social Media in Research on Gambling: a Systematic Review
James et al. · 2021 · Country not stated
Also covers · Smartphone
(Korean)
- Country
- Country not stated
- Sample
- n = 41
- Design
- Meta-analysis
- Licence
- CC BY
A Longitudinal Study of Gambling Behaviors During the COVID-19 Pandemic in Sweden
Månsson et al. · 2021 · Sweden
Also covers · Gaming
(Korean)
- Country
- Sweden
- Sample
- n = 325
- Design
- Other
- Licence
- CC BY
An Empirical Study of the Effect of Voluntary Limit-Setting on Gamblers' Loyalty Using Behavioural Tracking Data
Auer et al. · 2021 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 175,818
- Design
- Cross-sectional
- Licence
- CC BY
Overconfidence in Understanding of How Electronic Gaming Machines Work Is Related to Positive Attitudes
Philander et al. · 2021 · United States
Also covers · Gaming
Overconfidence in how EGMs work showed more extreme values, whereas confidence in understanding SGMs was more similar across individuals. Overconfidence in EGM understanding was related to positive attitudes toward EGMs, but no such relationship was found with SGMs. Controlling for demographics, problem gambling severity, or labeling of machines did not impact these relationships. Study 1 recruited 232 US-based participants online; Study 2 recruited 246 Australian participants through community and university student samples.
- Country
- United States
- Sample
- n = 246
- Design
- Other
- Licence
- CC BY
A Perspective on Age Restrictions and Other Harm Reduction Approaches Targeting Youth Online Gambling, Considering Convergences of Gambling and Videogaming
Shi et al. · 2021 · Canada
Also covers · Gaming
(Korean)
- Country
- Canada
- Design
- Cross-sectional
- Licence
- CC BY
GAMBLINGLESS: A Randomised Trial Comparing Guided and Unguided Internet-Based Gambling Interventions
Dowling et al. · 2021 · Australia
(Korean)
- Country
- Australia
- Sample
- n = 206
- Design
- Other
- Licence
- Other
Diagnosis and Treatment of Gambling Addiction
Okray et al. · 2021 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- Other
Attenuated directed exploration during reinforcement learning in gambling disorder
Wiehler et al. · 2021 · Germany
(Korean)
- Country
- Germany
- Sample
- n = 46
- Design
- Other
- Licence
- Quote only
Charting a path towards a public health approach for gambling harm prevention
Price et al. · 2021 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 47
- Design
- Qualitative
- Licence
- CC BY
Emergent gambling advertising; a rapid review of marketing content, delivery and structural features
Torrance et al. · 2021 · Country not stated
Also covers · Smartphone
(Korean)
- Country
- Country not stated
- Sample
- n = 25
- Design
- Meta-analysis
- Licence
- CC BY
Non-pharmacological treatment of gambling disorder: a systematic review of randomized controlled trials
Ribeiro et al. · 2021 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 1,694
- Design
- Meta-analysis
- Licence
- CC BY
Is there a health inequality in gambling related harms? A systematic review
Raybould et al. · 2021 · Country not stated
A total of 59 studies published between 1994 and 2020 met the inclusion criteria. Replicated differences were found in groups defined by age, socioeconomic status, education level, ethnicity and culture, risk severity, and gambling behaviours. Harms appear to be dependent on specific social, demographic and environmental conditions that suggests there is a health inequality in gambling related harms. Of the 59 studies, 22 were qualitative, 36 were quantitative, and 2 were mixed methods design.
- Country
- Country not stated
- Sample
- n = 59
- Design
- Meta-analysis
- Licence
- CC BY
“Get a £10 Free Bet Every Week!”—Gambling Advertising on Twitter: Volume, Content, Followers, Engagement and Regulatory Compliance
Rossi et al. · 2021 · United Kingdom
(Korean)
- Country
- United Kingdom
- Sample
- n = 890,000
- Design
- Cross-sectional
- Licence
- CC BY
(Korean title)
(Korean authors) · 2021 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 1,500
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2021 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 4
- Design
- Qualitative
- Licence
- Other
(Korean title)
(Korean authors) · 2021 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 277
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2021 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 20
- Design
- Qualitative
- Licence
- Other
“When the Fun Stops, Stop”: An analysis of the provenance, framing and evidence of a ‘responsible gambling’ campaign
Schalkwyk et al. · 2021 · United Kingdom
Also covers · Gaming
(Korean)
- Country
- United Kingdom
- Design
- Qualitative
- Licence
- CC BY
(Korean title)
(Korean authors) · 2021 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 3
- Design
- Qualitative
- Licence
- Other
A Study on the Influencing Factors Between Capital Income Investment and Gambling Addiction Among Young People
(Korean authors) · 2021 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 740
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2021 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 7
- Design
- Qualitative
- Licence
- Other
(Korean title)
(Korean authors) · 2021 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 7
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2021 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 277
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2021 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 277
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2020 · South Korea
Also covers · Gaming
(Korean)
- Country
- South Korea
- Design
- Meta-analysis
- Licence
- Other
(Korean title)
(Korean authors) · 2020 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 399
- Design
- Other
- Licence
- Other
Problem and non-problem gamblers: a cross-sectional clustering study by gambling characteristics
Landreat et al. · 2020 · France
(Korean)
- Country
- France
- Sample
- n = 628
- Design
- Cross-sectional
- Licence
- Quote only
Religious and spiritual struggles among military veterans in a residential gambling treatment programme
Gutierrez et al. · 2020 · United States
(Korean)
- Country
- United States
- Sample
- n = 157
- Design
- Other
- Licence
- Other
Does Parents' Perceived Style of Setting Limits to Gaming Matter? The Interplay between Profiles of Parental Mediation and BIS/BAS Sensitivity in Problematic Gaming and Online Gambling
(Korean authors) · 2020 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 1,651
- Design
- Cross-sectional
- Licence
- Quote only
The influence of chronological age on cognitive biases and impulsivity levels in male patients with gambling disorder
Granero et al. · 2020 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 209
- Design
- Cross-sectional
- Licence
- CC BY-NC
Dimensions of Impulsivity in Gambling Disorder
Mestre-Bach et al. · 2020 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 129
- Design
- Cross-sectional
- Licence
- CC BY
Predicting Future Harm from Gambling over a Five-Year period in a General Population Sample: A Survival Analysis
Currie et al. · 2020 · Canada
Also covers · Gaming
(Korean)
- Country
- Canada
- Sample
- n = 4,212
- Design
- Other
- Licence
- CC BY
Over-Indebtedness and Problem Gambling in a General Population Sample of Online Gamblers
Håkansson et al. · 2020 · Sweden
Problem gambling was associated with psychological distress, recent online casino gambling, and recent combined online casino gambling and live sports betting. History of over-indebtedness was associated with recent combined online casino gambling and live sports betting. Expected over-indebtedness was associated with online casino gambling. Problem gambling and a history of having borrowed money for gambling were markedly higher in online casino gamblers. Problem gambling was markedly more common in women, but was not associated with gender in the adjusted analysis.
- Country
- Sweden
- Sample
- n = 1,004
- Design
- Cross-sectional
- Licence
- CC BY
Gambling formats, involvement, and problem gambling: which types of gambling are more risky?
Mazar et al. · 2020 · United States
(Korean)
- Country
- United States
- Sample
- n = 5,852
- Design
- Cross-sectional
- Licence
- CC BY
Reducing Internet Gambling Harms Using Behavioral Science: A Stakeholder Framework
Gainsbury et al. · 2020 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY
Response trajectories of gambling severity after cognitive behavioral therapy in young-adult pathological gamblers
Granero et al. · 2020 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 192
- Design
- Other
- Licence
- CC BY-NC
Gambling Phenotypes in Online Sports Betting
Granero et al. · 2020 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 323
- Design
- Cross-sectional
- Licence
- CC BY
Which conditions should be considered as disorders in the International Classification of Diseases (ICD-11) designation of "other specified disorders due to addictive behaviors"?
Brand et al. · 2020 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY-NC
Predictors of Dropout in Disordered Gamblers in UK Residential Treatment
Roberts et al. · 2020 · United Kingdom
Also covers · Tobacco
(Korean)
- Country
- United Kingdom
- Sample
- n = 658
- Design
- Cross-sectional
- Licence
- CC BY
Web-Based Intervention and Email-Counseling for Problem Gamblers: Results of a Randomized Controlled Trial
Jonas et al. · 2020 · Germany
(Korean)
- Country
- Germany
- Sample
- n = 167
- Design
- Other
- Licence
- CC BY
Which Implementations of Loot Boxes Constitute Gambling? A UK Legal Perspective on the Potential Harms of Random Reward Mechanisms
Xiao · 2020 · Country not stated
Also covers · Gaming
Zendle et al.'s survey (2020) found that 56% of top-grossing mobile games and 36% of top-grossing desktop games contained loot boxes. The UK Gambling Commission's survey (2019) found that 28.1% of 11–16-year-olds in the UK have used in-game items and 22.9% paid money to open loot boxes. Macey and Hamari's survey (2019) found that 46.2% of eSports participants across all age groups participated in the purchasing of loot boxes. Juniper Research's study (2018) predicted that total spending on loot boxes and skins gambling will rise from under US$30 billion in 2018 to US$50 billion in 2022. Research has consistently reported a connection between loot boxes and problem gambling, e.g. 'the greater the level of an individual’s spending on loot boxes, the more severe their problem gambling'.
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY
Contribution of sex on the underlying mechanism of the gambling disorder severity
Jiménez-Murcia et al. · 2020 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 512
- Design
- Cross-sectional
- Licence
- CC BY
Impact of Wagering Inducements on the Gambling Behaviors, Cognitions, and Emotions of Online Gamblers: A Randomized Controlled Study
Challet-Bouju et al. · 2020 · France
(Korean)
- Country
- France
- Sample
- n = 171
- Design
- Other
- Licence
- CC BY
Gambling phenotypes in older adults
Granero et al. · 2020 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 361
- Design
- Cross-sectional
- Licence
- Quote only
(Korean title)
(Korean authors) · 2020 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 1,536
- Design
- Cross-sectional
- Licence
- Other
Validation and Application of the Positive Play Scale Adapted for Chinese Gamblers: Its Relation to Disordered Gambling and Gambling Attitudes
Tong et al. · 2020 · Macao SAR China
(Korean)
- Country
- Macao SAR China
- Sample
- n = 237
- Design
- Cross-sectional
- Licence
- CC BY
Non-invasive Brain Stimulation for Gambling Disorder: A Systematic Review
Zucchella et al. · 2020 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Meta-analysis
- Licence
- CC BY
The effect of midwifery led counseling based on Gamble's approach on childbirth fear and self-efficacy in nulligravida women
Firouzan et al. · 2020 · Iran
(Korean)
- Country
- Iran
- Sample
- n = 80
- Design
- Other
- Licence
- CC BY
Direct Marketing Experiences Among Individuals With Current and Lifetime Gambling Disorder
Syvertsen et al. · 2020 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 12
- Design
- Qualitative
- Licence
- CC BY
Transitioning Between Online Gambling Modalities and Decrease in Total Gambling Activity, but No Indication of Increase in Problematic Online Gambling Intensity During the First Phase of the COVID-19 Outbreak in Sweden: A Time Series Forecast Study
Lindner et al. · 2020 · Sweden
(Korean)
- Country
- Sweden
- Design
- Other
- Licence
- CC BY
The role of gambling type on gambling motives, cognitive distortions, and gambling severity in gamblers recruited online
Mathieu et al. · 2020 · France
Also covers · Gaming
(Korean)
- Country
- France
- Sample
- n = 291
- Design
- Cross-sectional
- Licence
- CC BY
Does DRD2 Taq1A Mediate Aripiprazole-Induced Gambling Disorder? A Pharmacogenetic Hypothesis
Miuli et al. · 2020 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 90
- Design
- Other
- Licence
- CC BY
Effects on Gambling Activity From Coronavirus Disease 2019—An Analysis of Revenue-Based Taxation of Online- and Land-Based Gambling Operators During the Pandemic
Håkansson · 2020 · Sweden
(Korean)
- Country
- Sweden
- Design
- Other
- Licence
- CC BY
The joint role of impulsivity and distorted cognitions in recreational and problem gambling: A cluster analytic approach
Devos et al. · 2020 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 831
- Design
- Cross-sectional
- Licence
- Quote only
The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States—A cross-national survey
Drummond et al. · 2020 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 1,049
- Design
- Cross-sectional
- Licence
- Other
Manaaki – a cognitive behavioral therapy mobile health app to support people experiencing gambling problems: a randomized control trial protocol
Humphrey et al. · 2020 · Country not stated
Also covers · Smartphone
(Korean)
- Country
- Country not stated
- Sample
- n = 284
- Design
- Other
- Licence
- Other
Problem gambling, associations with comorbid health conditions, substance use, and behavioural addictions: Opportunities for pathways to treatment
Ford et al. · 2020 · Sweden
Also covers · Gaming · Tobacco
(Korean)
- Country
- Sweden
- Sample
- n = 2,038
- Design
- Cross-sectional
- Licence
- CC BY
(Korean title)
(Korean authors) · 2020 · South Korea
Also covers · Gaming
(Korean)
- Country
- South Korea
- Sample
- n = 17,520
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2020 · South Korea
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
A Study on Change in Media Reports on Gambling Addiction -Focusing on Comparison Between Those in 2005-2009 and 2015-2019-
(Korean authors) · 2020 · South Korea
Also covers · Smartphone
(Korean)
- Country
- South Korea
- Sample
- n = 5,108
- Design
- Other
- Licence
- Other
Impact of COVID-19 on Online Gambling – A General Population Survey During the Pandemic
Håkansson · 2020 · Sweden
(Korean)
- Country
- Sweden
- Sample
- n = 997
- Design
- Cross-sectional
- Licence
- CC BY
(Korean title)
(Korean authors) · 2020 · South Korea
Also covers · Smartphone
(Korean)
- Country
- South Korea
- Sample
- n = 77
- Design
- Cross-sectional
- Licence
- Other
Online gambling venues as relational actors in addiction: Applying the actor-network approach to life stories of online gamblers
Törrönen et al. · 2020 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 34
- Design
- Qualitative
- Licence
- Other
(Korean title)
(Korean authors) · 2020 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 547
- Design
- Cross-sectional
- Licence
- Other
Prosocial behavior as a protective factor against gambling addiction problems in university students
Esparza-Reig · 2020 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 258
- Design
- Cross-sectional
- Licence
- Other
Excessive Exercise—A Meta-Review
Colledge et al. · 2020 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 17
- Design
- Meta-analysis
- Licence
- CC BY
(Korean title)
(Korean authors) · 2020 · South Korea
Also covers · Gaming
(Korean)
- Country
- South Korea
- Sample
- n = 5,101
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2020 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 10
- Design
- Qualitative
- Licence
- Other
(Korean title)
(Korean authors) · 2020 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 9
- Design
- Qualitative
- Licence
- Other
The Efficacy of a Gambling Prevention Program Among High-School Students
Calado et al. · 2020 · Portugal
(Korean)
- Country
- Portugal
- Sample
- n = 111
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2019 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 28
- Design
- Qualitative
- Licence
- Other
Personality Traits and Financial Strain as Determinants of Gambling Behaviour among Youth in Nigeria: A Case Study of Youths in Oyo State and Ekiti State
Temitope et al. · 2019 · Nigeria
(Korean)
- Country
- Nigeria
- Sample
- n = 297
- Design
- Cross-sectional
- Licence
- CC BY
A Comparison of DSM-IV-TR and DSM-5 Diagnostic Criteria for Gambling Disorder in a Large Clinical Sample
Jiménez-Murcia et al. · 2019 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 2,081
- Design
- Cross-sectional
- Licence
- CC BY
Underlying mechanism of the comorbid presence of compulsive buying with gambling disorder: a pathways analysis
Guerrero-Vaca et al. · 2019 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 127
- Design
- Cross-sectional
- Licence
- Quote only
Polygenic Risk Scores for Psychiatric Disorders Reveal Novel Clues About the Genetics of Disordered Gambling
Piasecki et al. · 2019 · United States
(Korean)
- Country
- United States
- Sample
- n = 5,215
- Design
- Cross-sectional
- Licence
- Other
Altered orbitofrontal sulcogyral patterns in gambling disorder: a multicenter study
Li et al. · 2019 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 324
- Design
- Cross-sectional
- Licence
- Quote only
Neural correlates of cue-induced changes in decision-making distinguish subjects with gambling disorder from healthy controls
Genauck et al. · 2019 · Germany
GD subjects showed stronger PIT than HC subjects because they showed stronger increase in gamble acceptance when gambling cues were presented in the background. Classification based on neural PIT signatures yielded a significant AUC-ROC (0.70, p = 0.013). GD showed stronger PIT-related functional connectivity between NAcc and amygdala elicited by gambling background cues, as well as between amygdala and OFC elicited by negative and positive cues.
- Country
- Germany
- Sample
- n = 60
- Design
- Cross-sectional
- Licence
- CC BY
Heterogeneity in Disordered Gambling: Decision-Making and Impulsivity in Gamblers Grouped by Preferred Form
Sharman et al. · 2019 · United Kingdom
(Korean)
- Country
- United Kingdom
- Sample
- n = 101
- Design
- Cross-sectional
- Licence
- CC BY
Erroneous gambling-related beliefs emerge from broader beliefs during problem-solving: a critical review and classification scheme
Ejova et al. · 2019 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Meta-analysis
- Licence
- Other
Developmental trajectories of gambling severity after cognitive-behavioral therapy
Jiménez-Murcia et al. · 2019 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 603
- Design
- Other
- Licence
- Other
Reconsidering the roots, structure, and implications of gambling motives: An integrative approach
Barrada et al. · 2019 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Design
- Cross-sectional
- Licence
- CC BY
Deposit Limit Prompt in Online Gambling for Reducing Gambling Intensity: A Randomized Controlled Trial
Ivanova et al. · 2019 · Finland
(Korean)
- Country
- Finland
- Sample
- n = 4,328
- Design
- Other
- Licence
- CC BY
Women and gambling-related harm: a narrative literature review and implications for research, policy, and practice
McCarthy et al. · 2019 · United Kingdom
Also covers · Tobacco
(Korean)
- Country
- United Kingdom
- Design
- Cross-sectional
- Licence
- Quote only
The Gambling Craving Experience Questionnaire: Psychometric properties of a new scale based on the elaborated intrusion theory of desire
Cornil et al. · 2019 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 274
- Design
- Cross-sectional
- Licence
- Quote only
Isolating the impact of specific gambling activities and modes on problem gambling and psychological distress in internet gamblers
Gainsbury et al. · 2019 · Australia
Also covers · Gaming
(Korean)
- Country
- Australia
- Sample
- n = 998
- Design
- Cross-sectional
- Licence
- CC BY
Avoiding gambling harm: An evidence-based set of safe gambling practices for consumers
Hing et al. · 2019 · Canada
(Korean)
- Country
- Canada
- Sample
- n = 1,174
- Design
- Cross-sectional
- Licence
- CC BY
The predictive capacity of DSM-5 symptom severity and impulsivity on response to cognitive-behavioral therapy for gambling disorder: A 2-year longitudinal study
Mestre-Bach et al. · 2019 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 398
- Design
- Other
- Licence
- Other
Differences in Emotion Regulation Considering Gender, Age, and Gambling Preferences in a Sample of Gambling Disorder Patients
Sancho et al. · 2019 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 484
- Design
- Cross-sectional
- Licence
- CC BY
Phenotypes in Gambling Disorder Using Sociodemographic and Clinical Clustering Analysis: An Unidentified New Subtype?
Jiménez-Murcia et al. · 2019 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 2,570
- Design
- Cross-sectional
- Licence
- CC BY
Live-odds gambling advertising and consumer protection
Newall et al. · 2019 · United Kingdom
(Korean)
- Country
- United Kingdom
- Sample
- n = 69
- Design
- Cross-sectional
- Licence
- CC BY
The density of electronic gambling machines and area-level socioeconomic status in Finland: a country with a legal monopoly on gambling and a decentralised system of EGMs
Raisamo et al. · 2019 · Finland
Also covers · Gaming
(Korean)
- Country
- Finland
- Sample
- n = 1,006
- Design
- Cross-sectional
- Licence
- CC BY
(Korean title)
(Korean authors) · 2019 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 453
- Design
- Cross-sectional
- Licence
- Other
Gambling and Social Cognition: a Systematic Review
Hurel et al. · 2019 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 44
- Design
- Meta-analysis
- Licence
- CC BY
The paradoxical relationship between emotion regulation and gambling-related cognitive biases
Lara et al. · 2019 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 246
- Design
- Cross-sectional
- Licence
- CC BY
Long-term effectiveness of a gambling intervention program among children in central Illinois
Ren et al. · 2019 · United States
Students receiving multiple interventions scored higher on the pre-test than those receiving a single intervention (P<0.001 for all comparisons among groups). Students receiving multiple interventions showed an increasing trend of gambling awareness over time (P<0.001 for multiple interventions; P = 0.538 for single intervention). Problem gambling prevalence was lower among students receiving the intervention twice versus once (7.9% versus 9.4%; OR = 0.89, 95% CL: 0.82–0.97). This effect was not confirmed among students receiving the intervention three or more times. Of 16,262 students, half were female, 76.1% were from senior high school, and 21.3% received the intervention at least twice.
- Country
- United States
- Sample
- n = 16,262
- Design
- Other
- Licence
- CC BY
Loot boxes are again linked to problem gambling: Results of a replication study
Zendle et al. · 2019 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 1,172
- Design
- Cross-sectional
- Licence
- Other
Loot boxes are again linked to problem gambling: Results of a replication study
Zendle et al. · 2019 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 1,172
- Design
- Cross-sectional
- Licence
- Other
The use of self-management strategies for problem gambling: a scoping review
Matheson et al. · 2019 · Country not stated
31 articles met the criteria for full text review from a search strategy that yielded 2662 potential articles. The majority of studies examined self-exclusion (39%), followed by use of workbooks (35%), and money or time limiting strategies (17%). The remaining 8% focused on cognitive, behavioural and coping strategies, stress management, and mindfulness. Most studies were conducted in Canada (n = 11), Australia (n = 7), and the United States (n = 5). The majority of studies included were quantitative (n = 24), with fewer being qualitative (n = 3) or mixed-methods (n = 4).
- Country
- Country not stated
- Sample
- n = 31
- Design
- Meta-analysis
- Licence
- CC BY
Problem gambling in adolescents: what are the psychological, social and financial consequences?
Livazović et al. · 2019 · Croatia
Males reported significantly higher gambling consequences on all scales (p < .001) and significantly more risk behaviour (p < .05). Age was significant for psychological consequences (p < .01), problem gambling (p < .01) and risk behaviour (p < .001), with older participants scoring higher. Students with lower school success reported higher psychological consequences (p < .01), higher risk behaviour (p < .001) and lower family life satisfaction (p < .001). Psychological, financial and social consequences were positively correlated with problem gambling (p < .001). Age, gender, school success and father's education level were significant predictors of problem gambling.
- Country
- Croatia
- Sample
- n = 366
- Design
- Cross-sectional
- Licence
- CC BY
Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample
Molde et al. · 2019 · Norway
Also covers · Gaming
(Korean)
- Country
- Norway
- Sample
- n = 4,601
- Design
- Other
- Licence
- CC BY
Public health effects of gambling – debate on a conceptual model
Latvala et al. · 2019 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY
Reduced model-based decision-making in gambling disorder
Wyckmans et al. · 2019 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 78
- Design
- Other
- Licence
- CC BY
(Korean title)
(Korean authors) · 2019 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 453
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2019 · South Korea
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2019 · South Korea
Also covers · Smartphone · Gaming
(Korean)
- Country
- South Korea
- Sample
- n = 191
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2019 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 9
- Design
- Qualitative
- Licence
- Other
(Korean title)
(Korean authors) · 2019 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 7
- Design
- Qualitative
- Licence
- Other
(Korean title)
(Korean authors) · 2019 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 392
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2019 · South Korea
Also covers · Smartphone · Gaming
(Korean)
- Country
- South Korea
- Sample
- n = 191
- Design
- Cross-sectional
- Licence
- Other
Experiences of responsible gambling tools among non-problem gamblers: A survey of active customers of an online gambling platform
Ivanova et al. · 2019 · Finland
(Korean)
- Country
- Finland
- Sample
- n = 1,223
- Design
- Cross-sectional
- Licence
- Quote only
Framing effect, probability distortion, and gambling tendency without feedback are resistant to two nights of experimental sleep restriction
Sundelin et al. · 2019 · Sweden
Sleep restriction did not significantly affect the tendency to gamble, the framing effect, or probability distortion compared to normal sleep. Participants slept on average 4:00 h less per night during the restricted condition (range 2:53h-5:50 h). Most prior studies on sleep loss and risk taking used tasks with feedback, confounding risk preference with feedback-learning. The study used Bayesian analyses to interpret potential null effects.
- Country
- Sweden
- Sample
- n = 25
- Design
- Other
- Licence
- CC BY
(Korean title)
(Korean authors) · 2018 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 268
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2018 · South Korea
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2018 · South Korea
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
Connectivity networks in gambling disorder: a resting-state fMRI study
Timmeren et al. · 2018 · Netherlands
(Korean)
- Country
- Netherlands
- Sample
- n = 40
- Design
- Cross-sectional
- Licence
- Quote only
(Korean title)
(Korean authors) · 2018 · South Korea
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
The specificity of attentional biases by type of gambling: An eye-tracking study
McGrath et al. · 2018 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY
Cognitive-Behavioral Therapy for Gambling Addiction
Rizeanu · 2018 · Country not stated
Gambling disorder prevalence ranges from 0.6% in Norway to 7.6% in USA among adults, and 0.8% among teenagers in Switzerland and USA. Cognitive-behavioral therapy together with behavioral therapy represents the most efficient forms of scientifically validated treatment. CBT produces visible improvements maintained at 3 months posttreatment, and improvements were maintained after 6 and 12 months. Both group therapy and individual therapy are efficient at the 3-month follow-up evaluation. Psychodynamic therapy, aversive therapy, auto exclusion, and Gamblers Anonymous groups present reduced efficiency.
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY
A national public health programme on gambling policy development in New Zealand: insights from a process evaluation
Kolandai-Matchett et al. · 2018 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Qualitative
- Licence
- CC BY
Cognitive distortions and gambling near-misses in Internet Gaming Disorder: A preliminary study
Wu et al. · 2018 · China
Also covers · Gaming
(Korean)
- Country
- China
- Sample
- n = 44
- Design
- Other
- Licence
- CC BY
Exploiting online social gambling for marketing communications
Ozuem et al. · 2018 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Qualitative
- Licence
- Other
The Experience of Couples in the Process of Treatment of Pathological Gambling: Couple vs. Individual Therapy
Tremblay et al. · 2018 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 21
- Design
- Other
- Licence
- CC BY
Validation of the Spanish Version of the Yale Food Addiction Scale 2.0 (YFAS 2.0) and Clinical Correlates in a Sample of Eating Disorder, Gambling Disorder, and Healthy Control Participants
Granero et al. · 2018 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 453
- Design
- Cross-sectional
- Licence
- CC BY
The Development of an Internet-Based Treatment for Problem Gamblers and Concerned Significant Others: A Pilot Randomized Controlled Trial
Nilsson et al. · 2018 · Sweden
(Korean)
- Country
- Sweden
- Sample
- n = 36
- Design
- Other
- Licence
- CC BY
Gambling and Impulsivity Traits: A Recipe for Criminal Behavior?
Mestre-Bach et al. · 2018 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 382
- Design
- Cross-sectional
- Licence
- CC BY
The Contribution of Sex, Personality Traits, Age of Onset and Disorder Duration to Behavioral Addictions
Valero-Solís et al. · 2018 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 3,366
- Design
- Cross-sectional
- Licence
- CC BY
Regulation of online gambling
Fiedler · 2018 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- Quote only
Problematic Gaming and Internet Use but Not Gambling May Be Overrepresented in Sexual Minorities – A Pilot Population Web Survey Study
Broman et al. · 2018 · Sweden
Also covers · Smartphone · Gaming
(Korean)
- Country
- Sweden
- Sample
- n = 605
- Design
- Cross-sectional
- Licence
- CC BY
Trends in gambling participation and gambling severity among Finnish men and women: cross-sectional population surveys in 2007, 2010 and 2015
Castrén et al. · 2018 · Finland
Also covers · Gaming
(Korean)
- Country
- Finland
- Sample
- n = 4,722
- Design
- Cross-sectional
- Licence
- CC BY-NC
Women's gambling behaviour, product preferences, and perceptions of product harm: differences by age and gambling risk status
McCarthy et al. · 2018 · Australia
(Korean)
- Country
- Australia
- Sample
- n = 509
- Design
- Cross-sectional
- Licence
- CC BY
Exploring gambling craving through the elaborated intrusion theory of desire: a mixed methods approach
Cornil et al. · 2018 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 31
- Design
- Other
- Licence
- Quote only
Suicidal ideation and history of suicide attempts in treatment-seeking patients with gambling disorder: The role of emotion dysregulation and high trait impulsivity
Mallorquí-Bagué et al. · 2018 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 249
- Design
- Cross-sectional
- Licence
- CC BY-NC
Trait impulsivity and cognitive domains involving impulsivity and compulsivity as predictors of gambling disorder treatment response
Mallorquí-Bagué et al. · 2018 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 144
- Design
- Other
- Licence
- Quote only
A national survey of online gambling behaviours
Columb et al. · 2018 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 208
- Design
- Cross-sectional
- Licence
- Other
Effects of a depression-focused internet intervention in slot machine gamblers: A randomized controlled trial
Bücker et al. · 2018 · Germany
(Korean)
- Country
- Germany
- Sample
- n = 140
- Design
- Other
- Licence
- CC BY
Addiction-Like Mobile Phone Behavior – Validation and Association With Problem Gambling
Fransson et al. · 2018 · Sweden
Also covers · Smartphone
(Korean)
- Country
- Sweden
- Sample
- n = 1,515
- Design
- Cross-sectional
- Licence
- CC BY
(Korean title)
(Korean authors) · 2018 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 10
- Design
- Qualitative
- Licence
- Other
Ethical Gambling: A Necessary New Point of View of Gambling in Public Health Policies
Chóliz · 2018 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY
Cognitive Deficits in Executive Functions and Decision-Making Impairments Cluster Gambling Disorder Subtypes
Mallorquí-Bagué et al. · 2018 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 145
- Design
- Cross-sectional
- Licence
- Quote only
Women's gambling behaviour, product preferences, and perceptions of product harm: differences by age and gambling risk status
McCarthy et al. · 2018 · Australia
(Korean)
- Country
- Australia
- Sample
- n = 509
- Design
- Cross-sectional
- Licence
- CC BY
Piloting the addition of contingency management to best practice counselling as an adjunct treatment for rural and remote disordered gamblers: study protocol
Christensen et al. · 2018 · Canada
(Korean)
- Country
- Canada
- Sample
- n = 54
- Design
- Other
- Licence
- CC BY-NC
Piloting the addition of contingency management to best practice counselling as an adjunct treatment for rural and remote disordered gamblers: study protocol
Christensen et al. · 2018 · Canada
(Korean)
- Country
- Canada
- Sample
- n = 54
- Design
- Other
- Licence
- CC BY-NC
Primary and Secondary Diagnoses of Gambling Disorder and Psychiatric Comorbidity in the Swedish Health Care System—A Nationwide Register Study
Håkansson et al. · 2018 · Sweden
(Korean)
- Country
- Sweden
- Sample
- n = 2,099
- Design
- Cross-sectional
- Licence
- CC BY
Young people's awareness of the timing and placement of gambling advertising on traditional and social media platforms: a study of 11-16-year-olds in Australia
Thomas et al. · 2018 · Australia
Also covers · Smartphone · Gaming
(Korean)
- Country
- Australia
- Sample
- n = 111
- Design
- Cross-sectional
- Licence
- Quote only
(Korean title)
(Korean authors) · 2018 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 14,008
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2018 · South Korea
Also covers · Gaming
(Korean)
- Country
- South Korea
- Sample
- n = 1,827
- Design
- Cross-sectional
- Licence
- Other
Daily Fantasy Sports Players: Gambling, Addiction, and Mental Health Problems
Nower et al. · 2018 · United States
(Korean)
- Country
- United States
- Sample
- n = 2,146
- Design
- Cross-sectional
- Licence
- Other
Betting is Loving and Bettors are Predators: A Conceptual Metaphor Approach to Online Sports Betting Advertising
Lopez-Gonzalez et al. · 2018 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 135
- Design
- Cross-sectional
- Licence
- Quote only
(Korean title)
(Korean authors) · 2018 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 5
- Design
- Qualitative
- Licence
- Other
(Korean title)
(Korean authors) · 2018 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 10
- Design
- Qualitative
- Licence
- Other
Validation of the Gambling Follow-up Scale-Korean Version: An Outcome Measure in the Treatment of Gambling Disorder
(Korean authors) · 2018 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 2,478
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2017 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 5
- Design
- Qualitative
- Licence
- Other
(Korean title)
(Korean authors) · 2017 · South Korea
Also covers · Drugs
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
Cognitive distortions among older adult gamblers in an Asian context
Subramaniam et al. · 2017 · Singapore
(Korean)
- Country
- Singapore
- Sample
- n = 25
- Design
- Qualitative
- Licence
- Quote only
Children's attitudes towards Electronic Gambling Machines: an exploratory qualitative study of children who attend community clubs
Bestman et al. · 2017 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 45
- Design
- Qualitative
- Licence
- Quote only
Cultural competence in working with the Arab Australian community: a conceptual review and the experience of the Arab Council Australia (ACA) gambling help counselling service
Mazbouh-Moussa et al. · 2017 · Australia
(Korean)
- Country
- Australia
- Design
- Other
- Licence
- CC BY
What do children observe and learn from televised sports betting advertisements? A qualitative study among Australian children
Pitt et al. · 2017 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 48
- Design
- Qualitative
- Licence
- Quote only
Using Virtual Reality in the Treatment of Gambling Disorder: The Development of a New Tool for Cognitive Behavior Therapy
Bouchard et al. · 2017 · Canada
VR immersions elicited desire and positive anticipation to gamble in frequent gamblers significantly stronger than in infrequent gamblers and than a control game of skill. Cravings induced in VR were as strong as those from gambling on a real video lottery terminal. A two-session VR CBT protocol was feasible and helped identify more high-risk situations and dysfunctional thoughts. Inducing cravings during relapse prevention exercises significantly related to treatment outcome. Compared to inducing urges in imagination, VR did not lead to urges that were stronger, lasted longer, or felt more out of control.
- Country
- Canada
- Sample
- n = 64
- Design
- Other
- Licence
- CC BY
Problem gambling among ethnic minorities: results from an epidemiological study
Caler et al. · 2017 · United States
Also covers · Gaming
(Korean)
- Country
- United States
- Sample
- n = 2,173
- Design
- Cross-sectional
- Licence
- CC BY
How gambling harms experienced by Pacific people in New Zealand amplify when they are culture-related
Kolandai-Matchett et al. · 2017 · New Zealand
(Korean)
- Country
- New Zealand
- Sample
- n = 34
- Design
- Qualitative
- Licence
- CC BY
Deficit of state-dependent risk attitude modulation in gambling disorder
Fujimoto et al. · 2017 · Japan
(Korean)
- Country
- Japan
- Sample
- n = 50
- Design
- Other
- Licence
- CC BY
Genetic and Environmental Influences on Gambling: A Meta-Analysis of Twin Studies
Xuan et al. · 2017 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 18
- Design
- Meta-analysis
- Licence
- CC BY
Exploring the relationship between reward and punishment sensitivity and gambling disorder in a clinical sample: a path modeling analysis
S et al. · 2017 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 831
- Design
- Cross-sectional
- Licence
- Quote only
Problem gambling and substance use in patients attending community mental health services
Manning et al. · 2017 · Australia
Also covers · Drugs · Tobacco
(Korean)
- Country
- Australia
- Sample
- n = 837
- Design
- Cross-sectional
- Licence
- Quote only
How do online sports gambling disorder patients compare with land-based patients?
Estévez et al. · 2017 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 2,743
- Design
- Cross-sectional
- Licence
- Quote only
Problematic internet use in gamblers: impact on clinical and cognitive measures
Chamberlain et al. · 2017 · United States
Also covers · Smartphone
(Korean)
- Country
- United States
- Sample
- n = 206
- Design
- Cross-sectional
- Licence
- CC BY
Distorted Beliefs about Luck and Skill and Their Relation to Gambling Problems and Gambling Behavior in Dutch Gamblers
Cowie et al. · 2017 · Netherlands
(Korean)
- Country
- Netherlands
- Sample
- n = 49
- Design
- Other
- Licence
- CC BY
Psychometric Characteristics of a New Scale for Measuring Self-efficacy in the Regulation of Gambling Behavior
Barbaranelli et al. · 2017 · Italy
(Korean)
- Country
- Italy
- Sample
- n = 2,015
- Design
- Cross-sectional
- Licence
- CC BY
Impulsivity influences betting under stress in laboratory gambling
Canale et al. · 2017 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 60
- Design
- Other
- Licence
- CC BY
Problem Gambling among Adolescent Girls in Croatia—The Role of Different Psychosocial Predictors
Huic et al. · 2017 · Croatia
(Korean)
- Country
- Croatia
- Sample
- n = 1,372
- Design
- Cross-sectional
- Licence
- CC BY
Income Inequality and Adolescent Gambling Severity: Findings from a Large-Scale Italian Representative Survey
Canale et al. · 2017 · Italy
(Korean)
- Country
- Italy
- Sample
- n = 20,791
- Design
- Cross-sectional
- Licence
- CC BY
The protective role of religiosity against problem gambling: findings from a five-year prospective study
Mutti-Packer et al. · 2017 · Canada
(Korean)
- Country
- Canada
- Sample
- n = 4,121
- Design
- Other
- Licence
- CC BY
Who Seeks Treatment When Medicine Opens the Door to Pathological Gambling Patients—Psychiatric Comorbidity and Heavy Predominance of Online Gambling
Håkansson et al. · 2017 · Sweden
(Korean)
- Country
- Sweden
- Sample
- n = 106
- Design
- Cross-sectional
- Licence
- CC BY
Is Gambling Disorder associated with impulsivity traits measured by the UPPS-P and is this association moderated by sex and age?
Savvidou et al. · 2017 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 406
- Design
- Cross-sectional
- Licence
- Quote only
Food Addiction in Gambling Disorder: Frequency and Clinical Outcomes
Jiménez-Murcia et al. · 2017 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 458
- Design
- Cross-sectional
- Licence
- CC BY
The Intergenerational Transmission of At-Risk/Problem Gambling: The Moderating Role of Parenting Practices
Dowling et al. · 2017 · Australia
(Korean)
- Country
- Australia
- Sample
- n = 612
- Design
- Cross-sectional
- Licence
- Other
Gambling Harm and Crime Careers
May-Chahal et al. · 2017 · United Kingdom
(Korean)
- Country
- United Kingdom
- Sample
- n = 1,057
- Design
- Cross-sectional
- Licence
- CC BY
Treatment modalities for patients with gambling disorder
Choi et al. · 2017 · Country not stated
Also covers · Drugs
(Korean)
- Country
- Country not stated
- Design
- Meta-analysis
- Licence
- CC BY
Prevalence of Adolescent Problem Gambling: A Systematic Review of Recent Research
Calado et al. · 2017 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Meta-analysis
- Licence
- CC BY
Measuring Responsible Gambling amongst Players: Development of the Positive Play Scale
Wood et al. · 2017 · Canada
Also covers · Gaming
(Korean)
- Country
- Canada
- Sample
- n = 1,551
- Design
- Cross-sectional
- Licence
- CC BY
(Korean title)
(Korean authors) · 2017 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 719
- Design
- Cross-sectional
- Licence
- Other
Delay discounting and impulsivity traits in young and older gambling disorder patients
Steward et al. · 2017 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 328
- Design
- Cross-sectional
- Licence
- Quote only
Factors that influence children's gambling attitudes and consumption intentions: Lessons for gambling harm prevention research, policies and advocacy strategies
Pitt et al. · 2017 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 48
- Design
- Qualitative
- Licence
- Quote only
Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon
Przybylski et al. · 2017 · United Kingdom
Also covers · Gaming
(Korean)
- Country
- United Kingdom
- Sample
- n = 18,932
- Design
- Cross-sectional
- Licence
- Other
A Systematic Review of Treatments for Problem Gambling
Petry et al. · 2017 · Canada
(Korean)
- Country
- Canada
- Sample
- n = 71
- Design
- Meta-analysis
- Licence
- Other
Sensation seeking in a community sample of French gamblers: Comparison between strategic and non-strategic gamblers
Bonnaire et al. · 2017 · France
Also covers · Gaming
(Korean)
- Country
- France
- Sample
- n = 380
- Design
- Cross-sectional
- Licence
- Other
Internet addiction: reappraisal of an increasingly inadequate concept
Starcevic et al. · 2017 · United States
Also covers · Smartphone · Gaming
(Korean)
- Country
- United States
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2017 · South Korea
(Korean)
- Country
- South Korea
- Design
- Qualitative
- Licence
- Other
Development and validation of the Gambling Follow-up Scale, Self-Report version: an outcome measure in the treatment of pathological gambling
Galetti et al. · 2017 · Brazil
(Korean)
- Country
- Brazil
- Sample
- n = 120
- Design
- Other
- Licence
- CC BY-NC
(Korean title)
(Korean authors) · 2017 · South Korea
(Korean)
- Country
- South Korea
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2017 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 93
- Design
- Cross-sectional
- Licence
- Other
Online interventions for problem gamblers with and without co-occurring mental health symptoms: Protocol for a randomized controlled trial
Cunningham et al. · 2016 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 280
- Design
- Other
- Licence
- CC BY
(Korean title)
(Korean authors) · 2016 · South Korea
Also covers · Smartphone · Gaming
(Korean)
- Country
- South Korea
- Sample
- n = 1,003
- Design
- Other
- Licence
- Other
Parent problem gambling: A systematic review of prevention programs for children
Kourgiantakis et al. · 2016 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 16
- Design
- Meta-analysis
- Licence
- Other
Daily and season-long fantasy sports participation and gambling-related problems among a sample of college students at three universities
(Korean authors) · 2016 · United States
(Korean)
- Country
- United States
- Sample
- n = 941
- Design
- Cross-sectional
- Licence
- Other
Compulsive Buying Behavior: Clinical Comparison with Other Behavioral Addictions
Granero et al. · 2016 · Spain
Also covers · Smartphone · Gaming
(Korean)
- Country
- Spain
- Sample
- n = 3,324
- Design
- Cross-sectional
- Licence
- CC BY
Personalized Behavioral Feedback for Online Gamblers: A Real World Empirical Study
Auer et al. · 2016 · Norway
(Korean)
- Country
- Norway
- Sample
- n = 5,528
- Design
- Other
- Licence
- CC BY
Physiological markers of biased decision-making in problematic Internet users
Nikolaidou et al. · 2016 · United Kingdom
Also covers · Smartphone
(Korean)
- Country
- United Kingdom
- Sample
- n = 72
- Design
- Cross-sectional
- Licence
- CC BY-NC
“Talk with me”: perspectives on services for men with problem gambling and housing instability
Guilcher et al. · 2016 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 30
- Design
- Qualitative
- Licence
- CC BY
Mediational role of age of onset in gambling disorder, a path modeling analysis
S et al. · 2016 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 1,632
- Design
- Cross-sectional
- Licence
- Quote only
Cognitive distortions and ADHD in pathological gambling: A national longitudinal case-control cohort study
Romo et al. · 2016 · France
(Korean)
- Country
- France
- Sample
- n = 628
- Design
- Other
- Licence
- Quote only
Loss-Chasing, Alexithymia, and Impulsivity in a Gambling Task: Alexithymia as a Precursor to Loss-Chasing Behavior When Gambling
Bibby · 2016 · United Kingdom
Experiment 1 showed loss-chasing behavior in participants high in alexithymia but not those low in alexithymia (η2p = 0.09). Experiment 2 showed loss-chasing in both low and high alexithymia participants but it was greater for participants high in alexithymia (η2p = 0.09). The effect of impulsivity was not statistically significant (η2p = 0.01). Loss-chasing behavior was correlated with the emotional facets of alexithymia but not the cognitive facet.
- Country
- United Kingdom
- Sample
- n = 60
- Design
- Other
- Licence
- CC BY
Developing a Valuation Function for the Preference-Based Multiple Sclerosis Index: Comparison of Standard Gamble and Rating Scale
Kuspinar et al. · 2016 · Country not stated
Mean RS values ranged from 0.39 to 0.65, whereas mean SG values were much higher, ranging from 0.80 to 0.91. Correlations between the SG and RS methods were very low, ranging from -0.29 to 0.15. Bland-Altman plots revealed the extent of differences in values produced by the two methods. The PBMSI classification system consists of 5 items with 3 response levels per item, producing 243 different health states. Results suggest the RS is preferable in terms of feasibility and validity for MS patients.
- Country
- Country not stated
- Design
- Cross-sectional
- Licence
- CC BY
Latent Class Analysis of Gambling Activities in a Sample of Young Swiss Men: Association with Gambling Problems, Substance Use Outcomes, Personality Traits and Coping Strategies
Studer et al. · 2016 · Switzerland
(Korean)
- Country
- Switzerland
- Sample
- n = 4,989
- Design
- Cross-sectional
- Licence
- Quote only
Cue-induced Behavioral and Neural Changes among Excessive Internet Gamers and Possible Application of Cue Exposure Therapy to Internet Gaming Disorder
Zhang et al. · 2016 · Country not stated
Also covers · Gaming
Excessive gamers show attentional bias and response disinhibition toward game-related cues, typical behavioral characteristics of SUD and PG. fMRI studies found cue-induced activation in craving-related regions (orbitofrontal cortex, nucleus accumbens, DLPFC, cingulate) similar to SUD. A transition from ventral to dorsal striatum processing may occur among people with IGD, consistent with SUD studies. After 6 weeks of bupropion treatment, IGA's craving and DLPFC activity in response to game cues decreased, and the former was positively correlated with the latter.
- Country
- Country not stated
- Design
- Meta-analysis
- Licence
- CC BY
Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble
Gainsbury et al. · 2016 · Australia
Also covers · Gaming
(Korean)
- Country
- Australia
- Sample
- n = 521
- Design
- Cross-sectional
- Licence
- Other
Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble
Gainsbury et al. · 2016 · Australia
Also covers · Gaming
(Korean)
- Country
- Australia
- Sample
- n = 521
- Design
- Cross-sectional
- Licence
- Other
Demographic, Behavioural and Normative Risk Factors for Gambling Problems Amongst Sports Bettors
Hing et al. · 2016 · Australia
Vulnerable sports bettors for higher risk gambling were young, male, single, educated, and employed full-time or a full-time student. Risk of problem gambling increased with greater frequency and expenditure on sports betting. Greater diversity of gambling involvement was associated with greater problem gambling risk. More impulsive responses to betting opportunities, including in-play live action betting, were associated with greater problem gambling risk. Normative influences from media advertising and from significant others were associated with greater problem gambling risk.
- Country
- Australia
- Sample
- n = 639
- Design
- Cross-sectional
- Licence
- CC BY
Understanding gambling related harm: a proposed definition, conceptual framework, and taxonomy of harms
Langham et al. · 2016 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Qualitative
- Licence
- CC BY
Gamblers Anonymous as a Recovery Pathway: A Scoping Review
Schuler et al. · 2016 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Meta-analysis
- Licence
- CC BY
Compulsive Buying Behavior: Characteristics of Comorbidity with Gambling Disorder
Granero et al. · 2016 · Spain
Also covers · Gaming
(Korean)
- Country
- Spain
- Sample
- n = 3,221
- Design
- Cross-sectional
- Licence
- CC BY
Dopamine D3 Receptors Modulate the Ability of Win-Paired Cues to Increase Risky Choice in a Rat Gambling Task
Barrus et al. · 2016 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 48
- Design
- Other
- Licence
- Quote only
Initiation, influence, and impact: Adolescents and parents discuss the marketing of gambling products during Australian sporting matches
Pitt et al. · 2016 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 59
- Design
- Qualitative
- Licence
- Quote only
Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Aarseth et al. · 2016 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- Quote only
Problem gambling worldwide: An update and systematic review of empirical research (2000–2015)
Calado et al. · 2016 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 69
- Design
- Meta-analysis
- Licence
- Other
Reward and punishment sensitivity in women with gambling disorder or compulsive buying: Implications in treatment outcome
Mestre-Bach et al. · 2016 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 88
- Design
- Cross-sectional
- Licence
- CC BY
Gambling with Rose-Tinted Glasses on: Use of Emotion-Regulation Strategies Correlates with Dysfunctional Cognitions in Gambling Disorder Patients
Navas et al. · 2016 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 86
- Design
- Cross-sectional
- Licence
- Quote only
The Relationship Between Distance from Gambling Venues and Gambling Participation and Problem Gambling Among U.S. Adults
Welte et al. · 2016 · United States
(Korean)
- Country
- United States
- Sample
- n = 2,963
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2015 · South Korea
Also covers · Gaming
(Korean)
- Country
- South Korea
- Sample
- n = 265
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2015 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 1,162
- Design
- Cross-sectional
- Licence
- Other
Are there distinctive outcomes from self-exclusion? An exploratory study comparing gamblers who have self-excluded, received counselling, or both
Hing et al. · 2015 · Australia
(Korean)
- Country
- Australia
- Sample
- n = 86
- Design
- Other
- Licence
- Other
The role of prospection in steep temporal reward discounting in gambling addiction
Wiehler et al. · 2015 · Germany
(Korean)
- Country
- Germany
- Sample
- n = 40
- Design
- Other
- Licence
- CC BY
A Serious Videogame as an Additional Therapy Tool for Training Emotional Regulation and Impulsivity Control in Severe Gambling Disorder
Tárrega et al. · 2015 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Sample
- n = 16
- Design
- Other
- Licence
- CC BY
Neural substrates of cognitive flexibility in cocaine and gambling addictions
Verdejo-Garcia et al. · 2015 · Spain
Also covers · Drugs
(Korean)
- Country
- Spain
- Sample
- n = 54
- Design
- Other
- Licence
- Other
Clinical, Psychopathological, and Personality Characteristics Associated with ADHD among Individuals Seeking Treatment for Gambling Disorder
Aymamí et al. · 2015 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 354
- Design
- Cross-sectional
- Licence
- Quote only
Predictors of outcome among pathological gamblers receiving cognitive behavioral group therapy
S et al. · 2015 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 440
- Design
- Other
- Licence
- Quote only
Sex addiction and gambling disorder: similarities and differences
Farré Martí et al. · 2015 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 2,342
- Design
- Cross-sectional
- Licence
- Quote only
The Leisure, Lifestyle, & Lifecycle Project (LLLP): A Longitudinal Study of Gambling in Alberta
el-Guebaly et al. · 2015 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- Other
Online Gambling Addiction: the Relationship Between Internet Gambling and Disordered Gambling
Gainsbury · 2015 · Australia
(Korean)
- Country
- Australia
- Design
- Meta-analysis
- Licence
- Other
The Impact of Selective Dopamine D2, D3 and D4 Ligands on the Rat Gambling Task
Ciano et al. · 2015 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 41
- Design
- Other
- Licence
- Other
Differences and similarities between bulimia nervosa, compulsive buying and gambling disorder
Jiménez-Murcia et al. · 2015 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 238
- Design
- Cross-sectional
- Licence
- Quote only
(Korean title)
(Korean authors) · 2015 · South Korea
Also covers · Gaming
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
Comparative analysis of distinct phenotypes in gambling disorder based on gambling preferences
Moragas et al. · 2015 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 2,010
- Design
- Cross-sectional
- Licence
- CC BY
How the Internet is Changing Gambling: Findings from an Australian Prevalence Survey
Gainsbury et al. · 2015 · Australia
(Korean)
- Country
- Australia
- Sample
- n = 15,006
- Design
- Cross-sectional
- Licence
- Quote only
(Korean title)
(Korean authors) · 2015 · South Korea
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
Anger in pathological gambling: clinical, psychopathological, and personality correlates
MN et al. · 2014 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 108
- Design
- Cross-sectional
- Licence
- Quote only
Endogenous cortisol levels are associated with an imbalanced striatal sensitivity to monetary versus non-monetary cues in pathological gamblers
Li et al. · 2014 · France
(Korean)
- Country
- France
- Sample
- n = 37
- Design
- Cross-sectional
- Licence
- CC BY
Neurobiological underpinnings of reward anticipation and outcome evaluation in gambling disorder
Linnet · 2014 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 34
- Design
- Other
- Licence
- CC BY
Nonhuman gamblers: lessons from rodents, primates, and robots
Paglieri et al. · 2014 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY
Time Devours Things: How Impulsivity and Time Affect Temporal Decisions in Pathological Gamblers
Grecucci et al. · 2014 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 46
- Design
- Other
- Licence
- CC BY
Insular activation during reward anticipation reflects duration of illness in abstinent pathological gamblers
Tsurumi et al. · 2014 · Japan
(Korean)
- Country
- Japan
- Sample
- n = 50
- Design
- Cross-sectional
- Licence
- CC BY
A model-based analysis of impulsivity using a slot-machine gambling paradigm
Paliwal et al. · 2014 · Germany
(Korean)
- Country
- Germany
- Sample
- n = 47
- Design
- Other
- Licence
- CC BY
The role of dopamine in risk taking: a specific look at Parkinson's disease and gambling
Clark et al. · 2014 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY
To play or not to play: A personal dilemma in pathological gambling
Giorgetta et al. · 2014 · Italy
(Korean)
- Country
- Italy
- Sample
- n = 40
- Design
- Other
- Licence
- Other
Impulse control disorders and "behavioural addictions" in the ICD-11
Grant et al. · 2014 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- Quote only
Senior gambling in Hong Kong: through the lenses of Chinese senior gamblers – an exploratory study
Ohtsuka et al. · 2014 · Hong Kong SAR China
(Korean)
- Country
- Hong Kong SAR China
- Sample
- n = 18
- Design
- Other
- Licence
- CC BY
Temperament and Impulsivity Predictors of Smoking Cessation Outcomes
López-Torrecillas et al. · 2014 · Spain
Also covers · Tobacco
(Korean)
- Country
- Spain
- Sample
- n = 140
- Design
- Other
- Licence
- CC BY
Is Pathological Gambling Moderated by Age?
Granero et al. · 2014 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 2,309
- Design
- Cross-sectional
- Licence
- Quote only
The prevalence and distribution of gambling problems in bipolar disorder in the United Kingdom
Jones et al. · 2014 · United Kingdom
(Korean)
- Country
- United Kingdom
- Sample
- n = 635
- Design
- Cross-sectional
- Licence
- CC BY
Pathological and problem gambling in substance use treatment: A systematic review and meta-analysis
Cowlishaw et al. · 2014 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Meta-analysis
- Licence
- Other
Cognitive inflexibility in gamblers is primarily present in reward-related decision making
Boog et al. · 2014 · Netherlands
(Korean)
- Country
- Netherlands
- Sample
- n = 38
- Design
- Cross-sectional
- Licence
- CC BY
Cognition and emotional decision-making in chronic low back pain: an ERPs study during Iowa gambling task
Tamburin et al. · 2014 · Italy
(Korean)
- Country
- Italy
- Sample
- n = 48
- Design
- Other
- Licence
- CC BY
Video Game Addiction in Gambling Disorder: Clinical, Psychopathological, and Personality Correlates
Jiménez-Murcia et al. · 2014 · Spain
Also covers · Gaming
(Korean)
- Country
- Spain
- Sample
- n = 193
- Design
- Cross-sectional
- Licence
- CC BY
Is ''pop-up'' messaging in online slot machine gambling effective as a responsible gambling strategy?
Auer et al. · 2014 · Austria
Also covers · Gaming
(Korean)
- Country
- Austria
- Sample
- n = 200,000
- Design
- Other
- Licence
- CC BY
Mindfulness and problem gambling treatment
Chen et al. · 2014 · Canada
(Korean)
- Country
- Canada
- Sample
- n = 17
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2014 · Singapore
Also covers · Gaming
(Korean)
- Country
- Singapore
- Design
- Other
- Licence
- Other
Dopaminergic and clinical correlates of pathological gambling in Parkinson's disease: a case report
Callesen et al. · 2013 · Denmark
(Korean)
- Country
- Denmark
- Sample
- n = 5
- Design
- Cross-sectional
- Licence
- CC BY
(Korean title)
(Korean authors) · 2013 · South Korea
Also covers · Drugs
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
The gambler's fallacy: a basic inhibitory process?
Lyons et al. · 2013 · Canada
Participants were slower to initiate movements on trial N + 1 when the target was the same as trial N, consistent with IOR. Participants with more pronounced IOR were more likely to switch betting behavior after a win than those with a smaller index. The IOR effect was robust both within and between participants in the partnered betting task. Participants were more likely to maintain their bet following an unsuccessful outcome, whether their own or their partner's. Individual IOR scores and the questionnaire both reliably predicted betting behavior, and within-person IOR indices covaried with the GF index.
- Country
- Canada
- Sample
- n = 30
- Design
- Other
- Licence
- CC BY
How central is dopamine to pathological gambling or gambling disorder?
Potenza · 2013 · Country not stated
Also covers · Drugs
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY
Pathological gamblers are more vulnerable to the illusion of control in a standard associative learning task
Orgaz et al. · 2013 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 100
- Design
- Other
- Licence
- Quote only
The Iowa Gambling Task in depression – what have we learned about sub-optimal decision-making strategies?
Must et al. · 2013 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY
Typologies of young pathological gamblers based on sociodemographic and clinical characteristics
Jiménez-Murcia et al. · 2013 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 154
- Design
- Cross-sectional
- Licence
- Quote only
Opioidergic and dopaminergic manipulation of gambling tendencies: a preliminary study in male recreational gamblers
Porchet et al. · 2013 · United Kingdom
Also covers · Drugs
(Korean)
- Country
- United Kingdom
- Sample
- n = 62
- Design
- Other
- Licence
- CC BY
Internet-based interventions for disordered gamblers: study protocol for a randomized controlled trial of online self-directed cognitive-behavioural motivational therapy
Hodgins et al. · 2013 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 180
- Design
- Other
- Licence
- CC BY
Pathological gambling in eating disorders: prevalence and clinical implications
Jiménez-Murcia et al. · 2013 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 1,681
- Design
- Cross-sectional
- Licence
- Quote only
(Korean title)
(Korean authors) · 2013 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 286
- Design
- Cross-sectional
- Licence
- Other
Problem gambling and family violence: family member reports of prevalence, family impacts and family coping
Suomi et al. · 2013 · Australia
(Korean)
- Country
- Australia
- Sample
- n = 120
- Design
- Cross-sectional
- Licence
- CC BY
Reasons for using web-based counselling among family and friends impacted by problem gambling
Rodda et al. · 2013 · Australia
(Korean)
- Country
- Australia
- Sample
- n = 63
- Design
- Cross-sectional
- Licence
- CC BY
The irrelevancy of game-type in the acquisition, development, and maintenance of problem gambling
Griffiths et al. · 2013 · United Kingdom
Also covers · Gaming
(Korean)
- Country
- United Kingdom
- Design
- Other
- Licence
- CC BY
The Functional Anatomy of Impulse Control Disorders
Probst et al. · 2013 · Country not stated
Also covers · Smartphone
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- CC BY
Risky Behavior in Gambling Tasks in Individuals with ADHD – A Systematic Literature Review
Groen et al. · 2013 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Meta-analysis
- Licence
- CC BY
(Korean title)
(Korean authors) · 2013 · Singapore
(Korean)
- Country
- Singapore
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2013 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 268
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2012 · South Korea
Also covers · Smartphone
(Korean)
- Country
- South Korea
- Sample
- n = 222
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2012 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 34,070
- Design
- Other
- Licence
- Other
Age Differences in Neural Activity during Slot Machine Gambling: An fMRI Study
McCarrey et al. · 2012 · Australia
(Korean)
- Country
- Australia
- Sample
- n = 18
- Design
- Other
- Licence
- Quote only
Interactions between Affective and Cognitive Processing Systems in Problematic Gamblers: A Functional Connectivity Study
Holst et al. · 2012 · Netherlands
(Korean)
- Country
- Netherlands
- Sample
- n = 31
- Design
- Other
- Licence
- CC BY
Gambling on the stock market: an unexplored issue
Granero et al. · 2012 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 1,470
- Design
- Cross-sectional
- Licence
- Quote only
The role of loneliness and self-control in predicting problem gambling behaviour
McQuade et al. · 2012 · Australia
(Korean)
- Country
- Australia
- Sample
- n = 134
- Design
- Cross-sectional
- Licence
- Other
A Randomized Controlled Trial of a Personalized Feedback Intervention for Problem Gamblers
Cunningham et al. · 2012 · Canada
The study found no evidence for the impact of normative personalized feedback. Participants who received the partial feedback (without norms) reduced the number of days they gambled compared to participants who did not receive the intervention. In the earlier pilot study, participants in the intervention group were losing 75% less overall than the control group and their maximum amount gambled on average was 50% smaller. Almost all pilot recipients (96%) recommended that the feedback be made available to other gamblers.
- Country
- Canada
- Sample
- n = 61
- Design
- Other
- Licence
- CC BY
(Korean title)
(Korean authors) · 2012 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 34,070
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2012 · South Korea
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2012 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 286
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2011 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 30
- Design
- Other
- Licence
- Other
Motivation to change and pathological gambling: Analysis of the relationship with clinical and psychopathological variables
Gómez-Peña et al. · 2011 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 531
- Design
- Cross-sectional
- Licence
- Quote only
Pathological gambling: a neurobiological and clinical update
Bowden-Jones et al. · 2011 · United Kingdom
(Korean)
- Country
- United Kingdom
- Design
- Other
- Licence
- Other
Gambling in Alberta: History, Current Status, and Socioeconomic Impacts
Williams et al. · 2011 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- Other
The appropriateness of using laboratories and student participants in gambling research
Gainsbury et al. · 2011 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 251
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2011 · South Korea
Also covers · Gaming
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2011 · South Korea
(Korean)
- Country
- South Korea
- Design
- Cross-sectional
- Licence
- Other
Prize-based contingency management is efficacious in cocaine-abusing patients with and without recent gambling participation
Petry et al. · 2010 · United States
Also covers · Drugs
(Korean)
- Country
- United States
- Sample
- n = 340
- Design
- Other
- Licence
- Other
Implicit measures of attitudes toward gambling: An exploratory study
Yi et al. · 2010 · Country not stated
(Korean)
- Country
- Country not stated
- Sample
- n = 102
- Design
- Cross-sectional
- Licence
- CC BY
(Korean title)
(Korean authors) · 2009 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 890
- Design
- Cross-sectional
- Licence
- Other
Is Lottery Gambling Addictive?
Guryan et al. · 2009 · United States
Also covers · Gaming
(Korean)
- Country
- United States
- Design
- Other
- Licence
- Other
Accountability and Social Responsibility in Ontario's Legal Gambling Regime
Smith et al. · 2009 · Country not stated
(Korean)
- Country
- Country not stated
- Design
- Qualitative
- Licence
- Quote only
Problem gambling in Europe: An overview
Griffiths · 2009 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Design
- Other
- Licence
- Other
The Australian Twin Study of Gambling (OZ-GAM): Rationale, Sample Description, Predictors of Participation, and a First Look at Sources of Individual Differences in Gambling Involvement
Slutske et al. · 2009 · Australia
(Korean)
- Country
- Australia
- Sample
- n = 4,764
- Design
- Cross-sectional
- Licence
- Quote only
Sex differences among treatment-seeking adult pathologic gamblers
Granero et al. · 2009 · Spain
(Korean)
- Country
- Spain
- Sample
- n = 286
- Design
- Cross-sectional
- Licence
- Quote only
Impact of Survey Description, Administration Format, and Exclusionary Criteria on Population Prevalence Rates of Problem Gambling
Williams et al. · 2009 · Canada
(Korean)
- Country
- Canada
- Sample
- n = 3,028
- Design
- Other
- Licence
- Other
The liberalization and (re)regulation of Dutch gambling markets: National consequences of the changing European context
Kingma · 2008 · Netherlands
(Korean)
- Country
- Netherlands
- Design
- Qualitative
- Licence
- Quote only
Links Between Casino Proximity and Gambling Participation, Expenditure, and Pathology
Sévigny et al. · 2008 · Canada
(Korean)
- Country
- Canada
- Sample
- n = 8,842
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2007 · South Korea
(Korean)
- Country
- South Korea
- Design
- Other
- Licence
- Other
Genetic and Environmental Contributions to Pathological Gambling Symptoms in a 10-Year Follow-Up
Xian et al. · 2007 · United States
(Korean)
- Country
- United States
- Sample
- n = 1,675
- Design
- Other
- Licence
- Other
The Proportion of Ontario Gambling Revenue Derived From Problem Gamblers
Williams et al. · 2007 · Canada
(Korean)
- Country
- Canada
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2006 · South Korea
(Korean)
- Country
- South Korea
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2006 · South Korea
(Korean)
- Country
- South Korea
- Design
- Cross-sectional
- Licence
- Other
(Korean title)
(Korean authors) · 2005 · South Korea
Also covers · Gaming
(Korean)
- Country
- South Korea
- Sample
- n = 537
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2005 · South Korea
Also covers · Gaming
(Korean)
- Country
- South Korea
- Sample
- n = 82
- Design
- Other
- Licence
- Other
(Korean title)
(Korean authors) · 2004 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 515
- Design
- Cross-sectional
- Licence
- Other
Seniors who gamble: A summary review of the literature 2003
Munro et al. · 2003 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Design
- Meta-analysis
- Licence
- Quote only
(Korean title)
(Korean authors) · 2003 · South Korea
(Korean)
- Country
- South Korea
- Sample
- n = 64
- Design
- Cross-sectional
- Licence
- Other
A Review of The Gambling Literature in the Economic and Policy Domains
Smith et al. · 2000 · Canada
(Korean)
- Country
- Canada
- Design
- Other
- Licence
- Quote only
Recent Research in the Socio-Cultural Domain of Gaming and Gambling: An Annotated Bibliography and Critical Overview
McGowan et al. · 2000 · Country not stated
Also covers · Gaming
(Korean)
- Country
- Country not stated
- Design
- Meta-analysis
- Licence
- Quote only