For each type, approved cards are taken read-only from the Statory library. Sentences appear exactly as written on the card.
Alcohol
530 studies · 169 from Korea · 2002–2026
The 12-month prevalence rate of internet gaming disorder (IGD) was 0.8% and the 1-month prevalence rate of problematic game use was 8.4%. IGD was higher in men, younger people, unemployed, and in those with low physical activity, dissatisfaction with their quality of life, and who perceived more loneliness and social isolation.
Ko et al. · 2024 · South Korea
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Gambling
532 studies · 139 from Korea · 2000–2026
Bayesian t-tests comparing BART scores across reward conditions provided moderate to strong evidence for a null effect of condition on risk-taking (BF = 4.05–10.64). Null effects were not moderated by players' problem gambling symptomatology.
D'Amico et al. · 2022 · Country not stated
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Drugs
224 studies · 44 from Korea · 2002–2026
Monthly OUD prevalence in participating facilities ranged from 28 to 65% of the population. The proportion of individuals with OUD who received MAT ranged considerably from 9 to 61%.
Ferguson et al. · 2019 · United States
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Smartphone
373 studies · 145 from Korea · 2001–2026
The overall prevalence of IA among school children was 19.8%. IA was significantly more common among males (56.4%) than females (43.6%; p=0.035).
Bener et al. · 2016 · Qatar
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Gaming
130 studies · 33 from Korea · 2007–2026
Internet gaming addiction and personality characteristics varied according to the game genre played (ANOVA). RTS and FPS users had higher levels of tolerance, withdrawal, and neglect of everyday life than RPG, Racing, and Arcade/Shooting users.
Kim et al. · 2022 · South Korea
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Tobacco
79 studies · 13 from Korea · 2002–2026
Five inductive themes emerged about smoking on campus during policy implementation. Themes included watering down of the policy if not enforced and creation of hot spots on campus boundaries.
Sendall et al. · 2020 · Country not stated
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Library size — counted by the Statory library from Europe PMC records · sum of 2 topics (Youth gambling · Alcohol recovery) · a paper in both topics may be counted twice