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Youth lifetime gambling experience rate (2024– Youth Gambling Survey)
Definition
Share (%) of students from elementary grade 4 to high school year 3 who said they have ever (lifetime) gambled themselves — report table "Youth gambling experience rate (lifetime)". This is experience, not the gambling problem screening scale (CAGI at-risk and problem groups).
How to read this indicator
Trend
⚠️ The survey population changed between rounds, so year-to-year comparison requires caution. Movement in the line may not reflect real change.
- 2024 Not comparable with 2022 or earlier · 13,368 student respondents, elementary grade 4 to high school year 3 (population 3,936,614) · lifetime · p.23 · "2024 Youth Gambling Survey" (2025-02 · PDF p.45) Table 2-1 total "(13,368) 4.3" · "4.3% of youth have gambled at least once in their lifetime"
- 2025 Not comparable with 2022 or earlier · 13,481 student respondents, elementary grade 4 to high school year 3 (population 3,941,153) · lifetime · p.25 · "2025 Youth Gambling Survey results report" (PDF p.47) Table 2-1 "The 2025 lifetime gambling experience rate was 4.0%, slightly down from the previous year (4.3%)"
All observations
| Region | Period | Group | Value | Note | Source |
|---|---|---|---|---|---|
| KR | 2024 | Total | 4.3 % | Not comparable with 2022 or earlier · 13,368 student respondents, elementary grade 4 to high school year 3 (population 3,936,614) · lifetime · p.23 · "2024 Youth Gambling Survey" (2025-02 · PDF p.45) Table 2-1 total "(13,368) 4.3" · "4.3% of youth have gambled at least once in their lifetime" | View original ↗ |
| KR | 2025 | Total | 4.0 % | Not comparable with 2022 or earlier · 13,481 student respondents, elementary grade 4 to high school year 3 (population 3,941,153) · lifetime · p.25 · "2025 Youth Gambling Survey results report" (PDF p.47) Table 2-1 "The 2025 lifetime gambling experience rate was 4.0%, slightly down from the previous year (4.3%)" | View original ↗ |