← Indicators
D2 · %
Game usage rate, past year (ages 10–64/65)
Definition
Share (%) of people who played a PC, mobile, console or arcade game at least once in about the year up to the survey — base: all general-public respondents (players and non-players).
How to read this indicator
Trend
⚠️ The survey population changed between rounds, so year-to-year comparison requires caution. Movement in the line may not reflect real change.
Survey design changed (2023) — do not compare directly across the dashed line
- 2016 Ages 10–65, n=3,045 · use since 2015-07 · p.13 · "2016 Game User Survey report" (PDF p.31) "Of people aged 10–65 (n=3,045) … 67.9% played games"
- 2017 Ages 10–65, n=3,013 · p.11 · "2017 Game User Survey report" (PDF p.31) "70.3% played games, up 2.4%p from 67.9% in 2016"
- 2018 Ages 10–65, n=3,020 · PC platform category redefined · p.11 · "2018 Game User Survey" (PDF p.27) "67.2% played games, down 3.1%p from 70.3% the year before"
- 2019 Ages 10–65, n=3,037 · p.11 · "2019 Game User Survey" (PDF p.33) Figure 2-1 · Table 2-1 "65.7% played games, down 1.5%p from 67.2% the year before"
- 2020 Ages 10–65, n=3,084 · p.11 · "2020 Game User Survey" (PDF p.37) "70.5% played games, up 4.8%p from 65.7% the year before"
- 2021 Ages 10–65, n=3,000 · survey contractor changed · p.13 · "2021 Game User Survey" (PDF p.31) "Of all respondents (n=3,000) … 71.3% played games, up 0.8%p from the previous survey"
- 2022 Ages 10–65 (parts of the report say 10–64), n=6,000 · p.13 · "2022 Game User Survey" (PDF p.35) "Of all respondents (n=6,000) … 74.4% played games … up 3.1%p"
- 2023 Ages 10–64, n=10,000 · design-change year (face-to-face for ages 10–13 and 60–64) · p.13 · "2023 Game User Survey" (PDF p.37) "Of all respondents (n=10,000) … 62.9% played games … down 11.5%p"
- 2024 Ages 10–64 basis (survey covers 10–69 · headline 59.9) · online for ages 15+ · p.13 · "2024 Game User Survey" (PDF p.35) Table 2-1 footnote "The 2024 game usage rate for ages 10–64 is 62.8%"
- 2025 Ages 10–64 basis (survey covers 10–69 · headline 50.2) · p.15 · "2025 Game User Survey" (PDF p.41) Figure 2-1 note "The game usage rate for ages 10–64 was 62.8% in 2024 and 52.7% in 2025"
All observations
| Region | Period | Group | Value | Note | Source |
|---|---|---|---|---|---|
| KR | 2016 | Total | 67.9 % | Ages 10–65, n=3,045 · use since 2015-07 · p.13 · "2016 Game User Survey report" (PDF p.31) "Of people aged 10–65 (n=3,045) … 67.9% played games" | View original ↗ |
| KR | 2017 | Total | 70.3 % | Ages 10–65, n=3,013 · p.11 · "2017 Game User Survey report" (PDF p.31) "70.3% played games, up 2.4%p from 67.9% in 2016" | View original ↗ |
| KR | 2018 | Total | 67.2 % | Ages 10–65, n=3,020 · PC platform category redefined · p.11 · "2018 Game User Survey" (PDF p.27) "67.2% played games, down 3.1%p from 70.3% the year before" | View original ↗ |
| KR | 2019 | Total | 65.7 % | Ages 10–65, n=3,037 · p.11 · "2019 Game User Survey" (PDF p.33) Figure 2-1 · Table 2-1 "65.7% played games, down 1.5%p from 67.2% the year before" | View original ↗ |
| KR | 2020 | Total | 70.5 % | Ages 10–65, n=3,084 · p.11 · "2020 Game User Survey" (PDF p.37) "70.5% played games, up 4.8%p from 65.7% the year before" | View original ↗ |
| KR | 2021 | Total | 71.3 % | Ages 10–65, n=3,000 · survey contractor changed · p.13 · "2021 Game User Survey" (PDF p.31) "Of all respondents (n=3,000) … 71.3% played games, up 0.8%p from the previous survey" | View original ↗ |
| KR | 2022 | Total | 74.4 % | Ages 10–65 (parts of the report say 10–64), n=6,000 · p.13 · "2022 Game User Survey" (PDF p.35) "Of all respondents (n=6,000) … 74.4% played games … up 3.1%p" | View original ↗ |
| KR | 2023 | Total | 62.9 % | Ages 10–64, n=10,000 · design-change year (face-to-face for ages 10–13 and 60–64) · p.13 · "2023 Game User Survey" (PDF p.37) "Of all respondents (n=10,000) … 62.9% played games … down 11.5%p" | View original ↗ |
| KR | 2024 | Total | 62.8 % | Ages 10–64 basis (survey covers 10–69 · headline 59.9) · online for ages 15+ · p.13 · "2024 Game User Survey" (PDF p.35) Table 2-1 footnote "The 2024 game usage rate for ages 10–64 is 62.8%" | View original ↗ |
| KR | 2025 | Total | 52.7 % | Ages 10–64 basis (survey covers 10–69 · headline 50.2) · p.15 · "2025 Game User Survey" (PDF p.41) Figure 2-1 note "The game usage rate for ages 10–64 was 62.8% in 2024 and 52.7% in 2025" | View original ↗ |